32 lines
No EOL
1.2 KiB
C++
32 lines
No EOL
1.2 KiB
C++
#pragma once
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#include "DnBaseTransAction.h"
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class CClientSession;
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class CMemoryStream;
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class CDNUserSession;
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class CDnActor;
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class MATransAction : public CDnBaseTransAction {
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public:
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MATransAction();
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virtual ~MATransAction();
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protected:
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CDnActor *m_pActor;
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bool m_bIsValidActor;
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protected:
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bool IsValidActor();
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public:
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virtual void Send( DWORD dwActorProtocol, DnActorHandle hActor, CMemoryStream *pStream, GlobalEnum::ClientSessionTypeEnum SessionType = GlobalEnum::ClientSessionTypeEnum::Auto );
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virtual void Send( DWORD dwActorProtocol, CMemoryStream *pStream, GlobalEnum::ClientSessionTypeEnum SessionType = GlobalEnum::ClientSessionTypeEnum::Auto, bool bImmediate = true );
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virtual void Send( DWORD dwActorProtocol, UINT nExceptSessionID, CMemoryStream *pStream, GlobalEnum::ClientSessionTypeEnum SessionType = GlobalEnum::ClientSessionTypeEnum::Auto );
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virtual void Send( DWORD dwActorProtocol, DWORD dwUniqueID, CMemoryStream *pStream );
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virtual void Send( CDNUserSession* pGameSession, DWORD dwActorProtocol, DWORD dwUniqueID, CMemoryStream *pStream );
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virtual void OnDispatchMessage( CDNUserSession *pSession, DWORD dwActorProtocol, BYTE *pPacket ) {}
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private:
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int _GetPrior( DWORD dwActorProtocol );
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}; |