DragonNest/Server/ServerCommon/NpcReputationProcessor.h
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

36 lines
1.3 KiB
C++

#pragma once
#if defined( PRE_ADD_NPC_REPUTATION_SYSTEM )
#include "../../GameCommon/ReputationSystem.h"
class CDNUserSession;
class CNpcReputationProcessor
{
public:
static void Process( CDNUserSession* pSession, const int iNpcID, const IReputationSystem::eType Type, REPUTATION_TYPE value );
static void PresentProcess( CDNUserSession* pSession, const int iNpcID, const int iPresentID, const int iPresentCount = 1);
// 상점 혜택 계산용 정적 함수.
static void CheckAndCalcStoreBenefit( CDNUserSession* pUserSession, int iNpcID, TStoreBenefitData::eType Type, /*IN OUT*/ int& iNeedCoin );
// 연합 혜택 계산용 정적함수
static void CheckAndCalcUnionBenefit( CDNUserSession* pUserSession, TStoreBenefitData::eType Type, /*IN OUT*/ int& iNeedPoint );
static void UseUnionReputePoint( CDNUserSession* pSession, int nType, int nUsePoint );
private:
#if defined ( PRE_ADD_REPUTATION_EXPOSURE )
static bool _bIsCheckMission( CDNUserSession* pSession, const int iNpcID );
#else
static bool _bIsCheckQuest( CDNUserSession* pSession, const int iNpcID );
#endif // #if defined ( PRE_ADD_REPUTATION_EXPOSURE )
static BYTE _ConvertUnionToPointType( int nType );
static void _AddUnionReputePoint( CDNUserSession* pSession, int iUnionID, int nUnionPoint );
};
#endif // #if defined( PRE_ADD_NPC_REPUTATION_SYSTEM )