DragonNest/Client/EtCutSceneTool/AxisRenderObject.h
2024-12-19 09:48:26 +08:00

68 lines
No EOL
1.7 KiB
C++

#pragma once
#include "EtMatrixEx.h"
#include "EtObject.h"
// eternity engine °ú ¿¬µ¿ÇÏ¿© 3d axis ¸¦ ·»´õ¸µ ÇÔ.
class CEtWorldProp;
class CAxisRenderObject : public CEtCustomRender {
public:
CAxisRenderObject( );//CEtWorldProp *pProp );
virtual ~CAxisRenderObject();
struct VERTEX_FORMAT {
EtVector3 vPos;
DWORD dwColor;
};
enum
{
AXIS_X,
AXIS_Y,
AXIS_Z,
AXIS_ALL,
AXIS_NONE,
};
protected:
int m_nSelectAxis;
VERTEX_FORMAT *m_pAxis[3];
VERTEX_FORMAT *m_pAxisBadak[3];
VERTEX_FORMAT *m_pSelect[3];
int m_nPrimitiveCount[3];
float m_fAxisLength;
float m_fAxisPos;
float m_fAxisRadius;
EtVector3 m_vRotation;
EtMatrix m_WorldMat;
float m_fScale;
bool m_bShow;
//CEtWorldProp *m_pProp;
int CreateCone( VERTEX_FORMAT **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos );
public:
EtVector3 GetPosition() {return *(EtVector3*)&m_WorldMat._41;}
void SetPosition( EtVector3 pos ) { *(EtVector3*)&m_WorldMat._41 = pos;}
EtVector3 GetRotation() {return m_vRotation;}
void SetRotation( EtVector3 rot );
void SetWorld( EtMatrix& matWorld ) { m_WorldMat = matWorld; };
void Initialize();
void Destroy();
void DrawAxis();
int CheckAxis( const EtVector3& vCamPos, EtVector3 &vOrig, EtVector3 &vDir );
void RotateAxis( int nX, int nY );
//void MoveAxis( int nX, int nY, float fSpeed );
void SetScale( float fValue ) { m_fScale = fValue; }
virtual void RenderCustom( float fElapsedTime );
void Update( EtMatrix *pMatrix );
void Show( bool bShow ) { m_bShow = bShow; };
int GetSelectedAxis( void ) { return m_nSelectAxis; };
// virtual void Render();
// virtual void GetExtent( EtVector3 &Origin, EtVector3 &Extent );
};