DragonNest/Client/EtEffect2Tool/AxisRenderObject.h
2024-12-19 09:48:26 +08:00

54 lines
No EOL
1.5 KiB
C++

#pragma once
#include "EtMatrixEx.h"
#include "EtObject.h"
class CEtWorldProp;
class CAxisRenderObject : public CEtCustomRender {
public:
CAxisRenderObject( );//CEtWorldProp *pProp );
virtual ~CAxisRenderObject();
struct VERTEX_FORMAT {
EtVector3 vPos;
DWORD dwColor;
};
public:
static int m_nSelectAxis;
static bool m_bInitialize;
static VERTEX_FORMAT *m_pAxis[3];
static VERTEX_FORMAT *m_pAxisBadak[3];
static VERTEX_FORMAT *m_pSelect[3];
static int m_nPrimitiveCount[3];
static float s_fAxisLength;
static float s_fAxisPos;
static float s_fAxisRadius;
static EtVector3 s_vRotation;
EtMatrix m_WorldMat;
float m_fScale;
static int s_nRefCount;
//CEtWorldProp *m_pProp;
int CreateCone( VERTEX_FORMAT **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos );
public:
EtVector3 GetPosition() {return *(EtVector3*)&m_WorldMat._41;}
void SetPosition( EtVector3 pos ) { *(EtVector3*)&m_WorldMat._41 = pos;}
EtVector3 GetRotation() {return s_vRotation;}
void SetRotation( EtVector3 rot );
void Initialize();
void Destroy();
void DrawAxis();
int CheckAxis( EtVector3 &vOrig, EtVector3 &vDir );
void RotateAxis( int nX, int nY );
void MoveAxis( int nX, int nY, float fSpeed );
void SetScale( float fValue ) { m_fScale = fValue; }
virtual void RenderCustom( float fElapsedTime );
void Update( EtMatrix *pMatrix );
// virtual void Render();
// virtual void GetExtent( EtVector3 &Origin, EtVector3 &Extent );
};