DragonNest/Client/EtEffect2Tool/EtEffect2ToolView.cpp
2024-12-19 09:48:26 +08:00

133 lines
2.7 KiB
C++

// EtEffect2ToolView.cpp : CEtEffect2ToolView 클래스의 구현
//
#include "stdafx.h"
#include "EtEffect2Tool.h"
#include "EtEffect2ToolDoc.h"
#include "EtEffect2ToolView.h"
#include "UserMessage.h"
#include "RenderBase.h"
#include "SequenceView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CEtEffect2ToolView
IMPLEMENT_DYNCREATE(CEtEffect2ToolView, CView)
BEGIN_MESSAGE_MAP(CEtEffect2ToolView, CView)
ON_MESSAGE( UM_REFRESH_VIEW, OnRefresh )
ON_WM_PAINT()
ON_WM_SIZE()
ON_WM_DESTROY()
END_MESSAGE_MAP()
// CEtEffect2ToolView 생성/소멸
CEtEffect2ToolView::CEtEffect2ToolView()
{
// TODO: 여기에 생성 코드를 추가합니다.
m_bActivate = false;
}
CEtEffect2ToolView::~CEtEffect2ToolView()
{
}
BOOL CEtEffect2ToolView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: CREATESTRUCT cs를 수정하여 여기에서
// Window 클래스 또는 스타일을 수정합니다.
return CView::PreCreateWindow(cs);
}
// CEtEffect2ToolView 그리기
void CEtEffect2ToolView::OnDraw(CDC* /*pDC*/)
{
CEtEffect2ToolDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: 여기에 원시 데이터에 대한 그리기 코드를 추가합니다.
}
// CEtEffect2ToolView 진단
#ifdef _DEBUG
void CEtEffect2ToolView::AssertValid() const
{
CView::AssertValid();
}
void CEtEffect2ToolView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CEtEffect2ToolDoc* CEtEffect2ToolView::GetDocument() const // 디버그되지 않은 버전은 인라인으로 지정됩니다.
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CEtEffect2ToolDoc)));
return (CEtEffect2ToolDoc*)m_pDocument;
}
#endif //_DEBUG
// CEtEffect2ToolView 메시지 처리기
void CEtEffect2ToolView::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
// Do not call CView::OnPaint() for painting messages
CRenderBase::GetInstance().Render();
}
void CEtEffect2ToolView::OnInitialUpdate()
{
CView::OnInitialUpdate();
if(!m_bActivate) {
// TODO: Add your specialized code here and/or call the base class
CGlobalValue::GetInstance().SetView( this );
//EnableTabView( -1, false );
static CRenderBase g_RenderBase;
CRenderBase::GetInstance().Initialize( GetSafeHwnd() );
CGlobalValue::GetInstance().Reset();
m_bActivate = true;
}
}
LRESULT CEtEffect2ToolView::OnRefresh( WPARAM wParam, LPARAM lParam )
{
CRenderBase::GetInstance().Process();
Invalidate( FALSE );
return S_OK;
}
void CEtEffect2ToolView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
if( CRenderBase::IsActive() ) {
CRenderBase::GetInstance().Reconstruction( cx, cy );
}
// TODO: Add your message handler code here
}
void CEtEffect2ToolView::OnDestroy()
{
CView::OnDestroy();
// 릭방지
CGlobalValue::GetInstance().Release();
// TODO: Add your message handler code here
}