309 lines
9.2 KiB
C++
309 lines
9.2 KiB
C++
// EtViewerDoc.cpp : CEtViewerDoc 클래스의 구현
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//
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#include "stdafx.h"
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#include "EtViewer.h"
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#include "EtViewerDoc.h"
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#include "GlobalValue.h"
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#include "RenderBase.h"
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#include "MainFrm.h"
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#include "PaneDefine.h"
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#include "UserMessage.h"
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#include "SkinPrevDlg.h"
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#include "EtResourceMng.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CEtViewerDoc
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IMPLEMENT_DYNCREATE(CEtViewerDoc, CDocument)
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BEGIN_MESSAGE_MAP(CEtViewerDoc, CDocument)
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ON_COMMAND(ID_FILE_OPEN, &CEtViewerDoc::OnFileOpen)
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ON_COMMAND(ID_FILE_SAVE, &CEtViewerDoc::OnFileSave)
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ON_COMMAND(ID_FILE_NEW, &CEtViewerDoc::OnFileNew)
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ON_COMMAND(ID_FILE_EXPORTSCENE, &CEtViewerDoc::OnFileExportscene)
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END_MESSAGE_MAP()
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// CEtViewerDoc 생성/소멸
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CEtViewerDoc::CEtViewerDoc()
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{
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// TODO: 여기에 일회성 생성 코드를 추가합니다.
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}
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CEtViewerDoc::~CEtViewerDoc()
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{
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}
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BOOL CEtViewerDoc::OnNewDocument()
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{
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if (!CDocument::OnNewDocument())
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return FALSE;
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// TODO: 여기에 재초기화 코드를 추가합니다.
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// SDI 문서는 이 문서를 다시 사용합니다.
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return TRUE;
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}
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// CEtViewerDoc serialization
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void CEtViewerDoc::Serialize(CArchive& ar)
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{
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if (ar.IsStoring())
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{
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// TODO: 여기에 저장 코드를 추가합니다.
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}
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else
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{
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// TODO: 여기에 로딩 코드를 추가합니다.
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CFile *pFile = ar.GetFile();
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CString szFileName = pFile->GetFilePath();
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char szTemp[512]={0,}, szExt[32] = {0,}, szPath[512] = {0,};
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_GetExt( szExt, _countof(szExt), szFileName );
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_GetFullFileName( szTemp, _countof(szTemp), szFileName );
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_GetPath( szPath, _countof(szTemp), szFileName );
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SetCurrentDirectory( szPath );
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CEtResourceMng::GetInstance().AddResourcePath( szPath );
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if( _stricmp( szExt, "skn" ) == NULL ) {
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if( CGlobalValue::GetInstance().GetView() == NULL ) {
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CGlobalValue::GetInstance().m_szVecInitLoadFile = szTemp;
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return;
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}
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// CGlobalValue::GetInstance().ResetObject();
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CObjectBase *pParent = CGlobalValue::GetInstance().GetOneObject( CObjectBase::SCENE );
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if( pParent == NULL ) return;
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CObjectBase *pBase = new CObjectSkin;
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pBase->SetName( CString(szTemp) );
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((CObjectSkin*)pBase)->LoadSkin( szFileName, true );
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CGlobalValue::GetInstance().AddObject( pParent->GetName(), pBase );
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DWORD dwAttr = GetFileAttributes( szFileName );
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if( dwAttr & FILE_ATTRIBUTE_READONLY ) {
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CString szStr;
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szStr.Format( "다음 파일들이 읽기전용 속성입니다.\n\n%s", szFileName );
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MessageBox( ((CMainFrame*)AfxGetMainWnd())->m_hWnd, szStr, "경고", MB_OK );
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}
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}
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else if( _stricmp( szExt, "ani" ) == NULL ) {
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int nCount = CGlobalValue::GetInstance().GetObjectCount( CObjectBase::SKIN );
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if( nCount != 1 ) return;
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CObjectBase *pParent = CGlobalValue::GetInstance().GetOneObject( CObjectBase::SKIN );
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CObjectBase *pBase = new CObjectAnimation;
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if( ((CObjectAnimation*)pBase)->LoadAnimation( szFileName ) == false ) {
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SAFE_DELETE( pBase );
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}
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else
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CGlobalValue::GetInstance().AddObject( pParent->GetName(), pBase );
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}
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else if( _stricmp( szExt, "scn" ) == NULL ) {
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CGlobalValue::GetInstance().ImportScene( CString(szTemp) );
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}
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}
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}
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// CEtViewerDoc 진단
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#ifdef _DEBUG
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void CEtViewerDoc::AssertValid() const
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{
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CDocument::AssertValid();
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}
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void CEtViewerDoc::Dump(CDumpContext& dc) const
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{
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CDocument::Dump(dc);
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}
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#endif //_DEBUG
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// CEtViewerDoc 명령
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void CEtViewerDoc::OnFileOpen()
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{
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CString szFileList;
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TCHAR szFilter[] = _T( "Eternity Support File (*.skn;*.ani;*.scn;*.txt)|*.skn;*.ani;*.scn;*.txt|Eternity Skin File (*.skn)|*.skn|Eternity Animation File (*.ani)|*.ani|Eternity Scene File (*.scn)|*.scn|Eternity Simulation File (*.txt)|*.txt|All Files (*.*)|*.*||" );
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CSkinPrevDlg dlg( TRUE, _T("skn;ani;scn;txt"), _T("*.skn;*.ani;*.scn;*.txt"), OFN_HIDEREADONLY|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST|OFN_ALLOWMULTISELECT| OFN_ENABLESIZING , szFilter, CGlobalValue::GetInstance().GetView() );
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dlg.GetOFN().lpstrFile = szFileList.GetBuffer(100000);
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dlg.GetOFN().nMaxFile = 100000;
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dlg.m_ofn.lpstrTitle = "Open Eternity Engine File";
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if( IDOK != dlg.DoModal() ) {
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szFileList.ReleaseBuffer();
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return;
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}
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// 파일 오픈시 규칙
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// Scene 이 비어있을 경우
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// skn만 골랐을 경우 skn 로드
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// skn하나 & ani 한개 이상 골랐을 경우 로드
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// skn여러게에 ani 한개 이상 골랐을 경우 실패
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// ani만 골랐을 경우 실패
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// Scene 에 skn하나 있을 경우
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// ani 만 골랐을 경우 로드
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// skn 골랐을 경우 Scene reset 후 로드
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// skn하나 & ani 한개 이상 골랐을 Scene Reset 후 로드
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std::vector<CString> szVecSkinList;
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std::vector<CString> szVecAniList;
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std::vector<CString> szVecSceneList;
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std::vector<CString> szVecSimList;
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CGlobalValue::GetInstance().ParseFileList( szFileList, "skn", szVecSkinList );
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CGlobalValue::GetInstance().ParseFileList( szFileList, "ani", szVecAniList );
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CGlobalValue::GetInstance().ParseFileList( szFileList, "scn", szVecSceneList );
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CGlobalValue::GetInstance().ParseFileList( szFileList, "txt", szVecSimList );
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szFileList.ReleaseBuffer();
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bool bResetScene = true;
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if( szVecSceneList.size() > 0 ) {
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bResetScene = false;
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CGlobalValue::GetInstance().ImportScene( szVecSceneList[0] );
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}
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if( szVecSkinList.size() == 0 ) {
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if( szVecSimList.size() > 0)
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{
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CObjectSkin *pBase = (CObjectSkin*)CGlobalValue::GetInstance().GetOneObject( CObjectBase::SKIN );
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if( pBase ) {
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char szTemp[512];
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strcpy_s( szTemp, szVecSimList[0].GetBuffer() );
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pBase->LoadSimulation( szTemp );
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}
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}
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if( szVecAniList.size() > 0 ) {
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if( CGlobalValue::GetInstance().GetObjectCount( CObjectBase::SKIN ) != 1 ) return;
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CObjectBase *pBase = CGlobalValue::GetInstance().GetOneObject( CObjectBase::SKIN );
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float fPer = 100 / (float)szVecAniList.size() + 1.f;
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CGlobalValue::GetInstance().UpdateProgress( 0 );
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// 에뉘 로딩
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for( DWORD i=0; i<szVecAniList.size(); i++ ) {
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char szTemp[512];
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_GetFullFileName( szTemp, _countof(szTemp), szVecAniList[i] );
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CObjectBase *pBaseAni = new CObjectAnimation;
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if( ((CObjectAnimation*)pBaseAni)->LoadAnimation( szVecAniList[i] ) == false ) {
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SAFE_DELETE( pBaseAni );
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continue;
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}
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CGlobalValue::GetInstance().AddObject( pBase->GetTreeItemID(), pBaseAni );
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CGlobalValue::GetInstance().UpdateProgress( (int)(fPer*(i+1)) );
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}
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CGlobalValue::GetInstance().UpdateProgress(0);
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}
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}
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else if( szVecSkinList.size() == 1 ) {
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if( bResetScene ) CGlobalValue::GetInstance().ResetObject();
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float fPer = 100 / (float)szVecAniList.size() + 1.f;
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CGlobalValue::GetInstance().UpdateProgress( 0 );
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char szTemp[512];
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_GetFullFileName( szTemp, _countof(szTemp), szVecSkinList[0] );
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CObjectBase *pBase = new CObjectSkin;
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pBase->SetName( CString(szTemp) );
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((CObjectSkin*)pBase)->LoadSkin( szVecSkinList[0], true );
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DWORD dwAttr = GetFileAttributes( szVecSkinList[0] );
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if( dwAttr & FILE_ATTRIBUTE_READONLY ) {
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CString szStr;
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szStr.Format( "다음 파일들이 읽기전용 속성입니다.\n\n%s", szVecSkinList[0] );
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MessageBox( ((CMainFrame*)AfxGetMainWnd())->m_hWnd, szStr, "경고", MB_OK );
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}
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CObjectBase *pParent = CGlobalValue::GetInstance().GetOneObject( CObjectBase::SCENE );
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CGlobalValue::GetInstance().AddObject( pParent, pBase );
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CGlobalValue::GetInstance().UpdateProgress( (int)(fPer*1.f) );
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// 에뉘 로딩
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for( DWORD i=0; i<szVecAniList.size(); i++ ) {
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char szTemp[512];
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_GetFullFileName( szTemp, _countof(szTemp), szVecAniList[i] );
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CObjectBase *pBaseAni = new CObjectAnimation;
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if( ((CObjectAnimation*)pBaseAni)->LoadAnimation( szVecAniList[i] ) == false ) {
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SAFE_DELETE( pBaseAni );
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continue;
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}
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CGlobalValue::GetInstance().AddObject( pBase->GetTreeItemID(), pBaseAni );
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CGlobalValue::GetInstance().UpdateProgress( (int)(fPer*(i+2)) );
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}
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CGlobalValue::GetInstance().UpdateProgress( 0 );
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}
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else if( szVecSkinList.size() > 1 ) {
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if( szVecAniList.size() > 0 ) return;
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if( bResetScene ) CGlobalValue::GetInstance().ResetObject();
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float fPer = 100 / (float)szVecSkinList.size() + 1.f;
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CGlobalValue::GetInstance().UpdateProgress( 0 );
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for( DWORD i=0; i<szVecSkinList.size(); i++ ) {
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char szTemp[512];
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_GetFullFileName( szTemp, _countof(szTemp), szVecSkinList[i] );
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CObjectBase *pBase = new CObjectSkin;
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pBase->SetName( CString(szTemp) );
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((CObjectSkin*)pBase)->LoadSkin( szVecSkinList[i], true );
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CObjectBase *pParent = CGlobalValue::GetInstance().GetOneObject( CObjectBase::SCENE );
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CGlobalValue::GetInstance().AddObject( pParent, pBase );
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CGlobalValue::GetInstance().UpdateProgress( (int)(fPer*(i+1)) );
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}
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CGlobalValue::GetInstance().UpdateProgress( 0 );
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}
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}
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void CEtViewerDoc::OnFileSave()
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{
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// TODO: 여기에 명령 처리기 코드를 추가합니다.
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CObjectBase *pBase = CGlobalValue::GetInstance().GetRootObject();
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if( pBase->IsChildModify() == true ) {
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CGlobalValue::GetInstance().SaveSkinObject( pBase );
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}
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}
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void CEtViewerDoc::OnFileNew()
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{
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CDocument::OnNewDocument();
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CGlobalValue::GetInstance().ResetObject();
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}
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void CEtViewerDoc::OnFileExportscene()
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{
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// TODO: 여기에 명령 처리기 코드를 추가합니다.
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CString szFileList;
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TCHAR szFilter[] = _T( "Eternity Scene File (*.scn)|*.scn|All Files (*.*)|*.*||" );
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CFileDialog dlg( FALSE, _T("scn"), _T("*.scn"), OFN_OVERWRITEPROMPT|OFN_HIDEREADONLY|OFN_PATHMUSTEXIST|OFN_ENABLESIZING , szFilter, CGlobalValue::GetInstance().GetView() );
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dlg.m_ofn.lpstrTitle = "Save Eternity Scene File";
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if( IDOK != dlg.DoModal() ) return;
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CGlobalValue::GetInstance().ExportScene( dlg.GetPathName() );
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}
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