DragonNest/Client/EtViewer/ObjectLightSpot.cpp
2024-12-19 09:48:26 +08:00

328 lines
No EOL
10 KiB
C++

#include "StdAfx.h"
#include "ObjectLightSpot.h"
#include "RenderBase.h"
#include "resource.h"
#include "MainFrm.h"
#include "EtViewerDoc.h"
#include "EtViewerView.h"
#include "UserMessage.h"
#include "PaneDefine.h"
CObjectLightSpot::CObjectLightSpot()
{
m_Type = CObjectBase::LIGHTSPOT;
m_nMouseFlag = 0;
}
CObjectLightSpot::~CObjectLightSpot()
{
SAFE_RELEASE_SPTR( m_LightHandle );
}
void CObjectLightSpot::Activate()
{
SLightInfo LightInfo;
LightInfo.Type = LT_SPOT;
LightInfo.Diffuse = EtColor( 0.5f, 0.5f, 0.5f, 1.f );
LightInfo.Specular = EtColor( 1.f, 1.f, 1.f, 1.f );
LightInfo.Position = EtVector3( 0.f, 0.f, 0.f );
LightInfo.Direction = EtVector3( -1.f, -1.f, -1.f );
EtVec3Normalize( &LightInfo.Direction, &LightInfo.Direction );
m_LightHandle = EternityEngine::CreateLight( &LightInfo );
InitPropertyInfo();
}
void CObjectLightSpot::InitPropertyInfo()
{
SAFE_DELETE_PVEC( m_pVecPropertyList );
PropertyGridBaseDefine Default[] = {
{ "Setting", "Diffuse", CUnionValueProperty::Vector4Color, "Diffuse Color", TRUE },
{ "Setting", "Specular", CUnionValueProperty::Vector4Color, "Specular Color", TRUE },
{ "Setting", "Position", CUnionValueProperty::Vector3, "Position", TRUE },
{ "Setting", "Direction", CUnionValueProperty::Vector3, "Direction!", TRUE },
{ "Setting", "Range", CUnionValueProperty::Float, "Range", TRUE },
{ "Setting", "Theta", CUnionValueProperty::Float, "Theta", TRUE },
{ "Setting", "Phi", CUnionValueProperty::Float, "Phi", TRUE },
{ "Setting", "FallOff", CUnionValueProperty::Float, "FallOff", TRUE },
{ "Setting", "CastShadow", CUnionValueProperty::Boolean, "Cast Shadow", TRUE },
NULL,
};
AddPropertyInfo( Default );
}
void CObjectLightSpot::OnSetPropertyValue( DWORD dwIndex, CUnionValueProperty *pVariable )
{
switch( dwIndex ) {
case 0:
pVariable->SetVariable( (D3DXVECTOR4)m_BackupInfo.Diffuse );
break;
case 1:
pVariable->SetVariable( (D3DXVECTOR4)m_BackupInfo.Specular );
break;
case 2:
pVariable->SetVariable( m_BackupInfo.Position );
break;
case 3:
pVariable->SetVariable( m_BackupInfo.Direction );
break;
case 4:
pVariable->SetVariable( m_BackupInfo.fRange );
break;
case 5:
pVariable->SetVariable( EtToDegree( acos( m_BackupInfo.fTheta ) ) );
break;
case 6:
pVariable->SetVariable( EtToDegree( acos( m_BackupInfo.fPhi ) ) );
break;
case 7:
pVariable->SetVariable( m_BackupInfo.fFalloff );
break;
case 8:
pVariable->SetVariable( m_BackupInfo.bCastShadow );
break;
}
}
void CObjectLightSpot::OnChangePropertyValue( DWORD dwIndex, CUnionValueProperty *pVariable )
{
switch( dwIndex ) {
case 0:
m_BackupInfo.Diffuse = (EtColor)pVariable->GetVariableVector4();
break;
case 1:
m_BackupInfo.Specular = (EtColor)pVariable->GetVariableVector4();
break;
case 2:
m_BackupInfo.Position = (EtVector3)pVariable->GetVariableVector3();
break;
case 3:
m_BackupInfo.Direction = (EtVector3)pVariable->GetVariableVector3();
break;
case 4:
m_BackupInfo.fRange = pVariable->GetVariableFloat();
break;
case 5:
m_BackupInfo.fTheta = cos( EtToRadian( pVariable->GetVariableFloat() ) );
break;
case 6:
m_BackupInfo.fPhi = cos( EtToRadian( pVariable->GetVariableFloat() ) );
break;
case 7:
m_BackupInfo.fFalloff = pVariable->GetVariableFloat();
break;
case 8:
m_BackupInfo.bCastShadow = pVariable->GetVariableBool();
break;
}
RefreshLight();
}
void CObjectLightSpot::Process( LOCAL_TIME LocalTime )
{
if( m_bFocus == true ) {
CRenderBase::GetInstance().UpdateLightGrid( &m_BackupInfo );
}
}
void CObjectLightSpot::Show( bool bShow )
{
if( m_bShow == bShow ) return;
CObjectBase::Show( bShow );
if( m_bShow == true ) {
m_LightHandle = EternityEngine::CreateLight( &m_BackupInfo );
}
else {
SAFE_RELEASE_SPTR( m_LightHandle );
}
}
void CObjectLightSpot::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime )
{
if( nReceiverState == -1 ) {
m_nMouseFlag = 0;
return;
}
m_Cross.m_vPosition = m_BackupInfo.Position;
m_Cross.m_vZAxis = m_BackupInfo.Direction;
m_Cross.MakeUpCartesianByZAxis();
if( nReceiverState & CInputReceiver::IR_MOUSE_MOVE ) {
char cUpdate = -1;
if( ( m_nMouseFlag & CRenderBase::LB_DOWN ) && ( m_nMouseFlag & CRenderBase::RB_DOWN ) ) {
m_BackupInfo.fRange -= CRenderBase::GetInstance().GetMouseVariation().y;
if( m_BackupInfo.fRange <= 0.f ) m_BackupInfo.fRange = 0.f;
cUpdate = 1;
}
else if( ( m_nMouseFlag & CRenderBase::WB_DOWN ) && ( m_nMouseFlag & CRenderBase::LB_DOWN ) ) {
m_BackupInfo.fPhi = EtToDegree( acos( m_BackupInfo.fPhi ) );
m_BackupInfo.fTheta = EtToDegree( acos( m_BackupInfo.fTheta ) );
m_BackupInfo.fPhi -= CRenderBase::GetInstance().GetMouseVariation().y / 4.f;
if( m_BackupInfo.fPhi <= m_BackupInfo.fTheta ) m_BackupInfo.fPhi = m_BackupInfo.fTheta;
else if( m_BackupInfo.fPhi >= 180.f ) m_BackupInfo.fPhi = 180.f;
// Info.fPhi = cos( TdToRadian( Info.fPhi ) );
// Info.fTheta = cos( TdToRadian( Info.fTheta ) );
cUpdate = 3;
}
else if( ( m_nMouseFlag & CRenderBase::WB_DOWN ) && ( m_nMouseFlag & CRenderBase::RB_DOWN ) ) {
m_BackupInfo.fPhi = EtToDegree( acos( m_BackupInfo.fPhi ) );
m_BackupInfo.fTheta = EtToDegree( acos( m_BackupInfo.fTheta ) );
m_BackupInfo.fTheta -= CRenderBase::GetInstance().GetMouseVariation().y / 4.f;
if( m_BackupInfo.fTheta >= m_BackupInfo.fPhi ) m_BackupInfo.fTheta = m_BackupInfo.fPhi;
else if( m_BackupInfo.fTheta <= 0.f ) m_BackupInfo.fTheta = 0.f;
// Info.fPhi = cos( TdToRadian( Info.fPhi ) );
// Info.fTheta = cos( TdToRadian( Info.fTheta ) );
cUpdate = 4;
}
else if( m_nMouseFlag & CRenderBase::LB_DOWN ) {
MatrixEx *pCamera = CRenderBase::GetInstance().GetCameraCross();
m_Cross.m_vXAxis = pCamera->m_vXAxis;
m_Cross.m_vYAxis = EtVector3( 0.f, 1.f, 0.f );
EtVec3Cross( &m_Cross.m_vZAxis, &m_Cross.m_vXAxis, &m_Cross.m_vYAxis );
m_Cross.MoveLocalXAxis( CRenderBase::GetInstance().GetMouseVariation().x );
m_Cross.MoveLocalZAxis( -CRenderBase::GetInstance().GetMouseVariation().y );
m_BackupInfo.Position = m_Cross.m_vPosition;
cUpdate = 0;
}
else if( m_nMouseFlag & CRenderBase::RB_DOWN ) {
m_Cross.m_vZAxis = EtVector3( 0.f, 0.f, 1.f );
m_Cross.m_vYAxis = EtVector3( 0.f, 1.f, 0.f );
m_Cross.m_vXAxis = EtVector3( 1.f, 0.f, 0.f );
m_Cross.MoveLocalYAxis( -CRenderBase::GetInstance().GetMouseVariation().y );
m_BackupInfo.Position = m_Cross.m_vPosition;
cUpdate = 0;
}
else if( m_nMouseFlag & CRenderBase::WB_DOWN ) {
m_Cross.RotateYAxis( CRenderBase::GetInstance().GetMouseVariation().x / 2.f );
m_Cross.RotatePitch( CRenderBase::GetInstance().GetMouseVariation().y / 2.f );
m_BackupInfo.Direction = m_Cross.m_vZAxis;
cUpdate = 2;
}
if( cUpdate != -1 ) {
if( cUpdate == 0 ) {
CUnionValueProperty Variable( CUnionValueProperty::Vector3 );
Variable.SetVariable(m_BackupInfo.Position);
CWnd *pWnd = GetPaneWnd( PROP_SHADER_PANE );
pWnd->SendMessage( UM_SHADERPROP_MODIFY_ITEM, 2, (LPARAM)&Variable );
}
else if( cUpdate == 1 ) {
CUnionValueProperty Variable( CUnionValueProperty::Float );
Variable.SetVariable(m_BackupInfo.fRange);
CWnd *pWnd = GetPaneWnd( PROP_SHADER_PANE );
pWnd->SendMessage( UM_SHADERPROP_MODIFY_ITEM, 4, (LPARAM)&Variable );
}
else if( cUpdate == 2 ) {
CUnionValueProperty Variable( CUnionValueProperty::Vector3 );
Variable.SetVariable(m_BackupInfo.Direction);
CWnd *pWnd = GetPaneWnd( PROP_SHADER_PANE );
pWnd->SendMessage( UM_SHADERPROP_MODIFY_ITEM, 3, (LPARAM)&Variable );
}
else if( cUpdate == 3 ) {
CUnionValueProperty Variable( CUnionValueProperty::Float );
Variable.SetVariable(m_BackupInfo.fPhi);
CWnd *pWnd = GetPaneWnd( PROP_SHADER_PANE );
pWnd->SendMessage( UM_SHADERPROP_MODIFY_ITEM, 6, (LPARAM)&Variable );
m_BackupInfo.fPhi = cos( EtToRadian( m_BackupInfo.fPhi ) );
m_BackupInfo.fTheta = cos( EtToRadian( m_BackupInfo.fTheta ) );
}
else if( cUpdate == 4 ) {
CUnionValueProperty Variable( CUnionValueProperty::Float );
Variable.SetVariable(m_BackupInfo.fTheta);
CWnd *pWnd = GetPaneWnd( PROP_SHADER_PANE );
pWnd->SendMessage( UM_SHADERPROP_MODIFY_ITEM, 5, (LPARAM)&Variable );
m_BackupInfo.fPhi = cos( EtToRadian( m_BackupInfo.fPhi ) );
m_BackupInfo.fTheta = cos( EtToRadian( m_BackupInfo.fTheta ) );
}
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_WHEEL ) {
if( CRenderBase::GetInstance().IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) {
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_DOWN ) {
if( CRenderBase::GetInstance().IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) {
m_nMouseFlag |= CRenderBase::LB_DOWN;
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~CRenderBase::LB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_RB_DOWN ) {
if( CRenderBase::GetInstance().IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) {
m_nMouseFlag |= CRenderBase::RB_DOWN;
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_RB_UP ) {
m_nMouseFlag &= ~CRenderBase::RB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_WB_DOWN ) {
if( CRenderBase::GetInstance().IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= CRenderBase::WB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_WB_UP ) {
m_nMouseFlag &= ~CRenderBase::WB_DOWN;
}
RefreshLight();
}
void CObjectLightSpot::RefreshLight()
{
if( !m_LightHandle ) return;
SLightInfo Info = m_BackupInfo;
Info.Diffuse.r *= Info.Diffuse.a;
Info.Diffuse.g *= Info.Diffuse.a;
Info.Diffuse.b *= Info.Diffuse.a;
Info.Specular.r *= Info.Specular.a;
Info.Specular.g *= Info.Specular.a;
Info.Specular.b *= Info.Specular.a;
m_LightHandle->SetLightInfo( &Info );
}
SLightInfo CObjectLightSpot::GetLightInfo()
{
return m_BackupInfo;
}
void CObjectLightSpot::SetLightInfo( SLightInfo &Info )
{
m_BackupInfo = Info;
if( m_LightHandle ) RefreshLight();
}
void CObjectLightSpot::ExportObject( FILE *fp, int &nCount )
{
fwrite( &m_Type, sizeof(int), 1, fp );
SLightInfo Info = GetLightInfo();
fwrite( &Info, sizeof(SLightInfo), 1, fp );
nCount++;
}
void CObjectLightSpot::ImportObject( FILE *fp )
{
SLightInfo Info;
fread( &Info, sizeof(SLightInfo), 1, fp );
SetLightInfo( Info );
}