DragonNest/Client/EtWorldPainter/EnviLightPoint.cpp
2024-12-19 09:48:26 +08:00

238 lines
No EOL
7.4 KiB
C++

#include "StdAfx.h"
#include "EnviLightPoint.h"
#include "RenderBase.h"
#include "InputReceiver.h"
#include "GlobalValue.h"
#include "SundriesFuncEx.h"
#include "resource.h"
#include "MainFrm.h"
#include "PaneDefine.h"
#include "UserMessage.h"
PropertyGridBaseDefine g_PropertyDefinePoint[] = {
{ "Setting", "Diffuse", CUnionValueProperty::Vector4Color, "Diffuse Color", TRUE },
{ "Setting", "Specular", CUnionValueProperty::Vector4Color, "Specular Color", TRUE },
{ "Setting", "Position", CUnionValueProperty::Vector3, "Position", TRUE },
{ "Setting", "Range", CUnionValueProperty::Float, "Range", TRUE },
NULL,
};
EtVector3 CEnviLightPoint::s_vPoint[30];
int CEnviLightPoint::s_nRefCount = 0;
CEnviLightPoint::CEnviLightPoint( CEnviElement *pElement )
: CEnviLightBase( pElement )
{
m_nMouseFlag = 0;
if( s_nRefCount == 0 ) {
// Make Point
s_vPoint[0] = D3DXVECTOR3( -10, 0, 0 );
s_vPoint[1] = D3DXVECTOR3( 10, 0, 0 );
s_vPoint[2] = D3DXVECTOR3( 0, -10, 0 );
s_vPoint[3] = D3DXVECTOR3( 0, 10, 0 );
s_vPoint[4] = D3DXVECTOR3( 0, 0, -10 );
s_vPoint[5] = D3DXVECTOR3( 0, 0, 10 );
s_vPoint[6] = D3DXVECTOR3( 0, -10, 0 );
s_vPoint[7] = D3DXVECTOR3( 0, 0, -10 );
s_vPoint[8] = D3DXVECTOR3( 0, 10, 0 );
s_vPoint[9] = D3DXVECTOR3( 0, 0, 10 );
s_vPoint[10] = D3DXVECTOR3( 0, -10, 0 );
s_vPoint[11] = D3DXVECTOR3( 0, 0, 10 );
s_vPoint[12] = D3DXVECTOR3( 0, 10, 0 );
s_vPoint[13] = D3DXVECTOR3( 0, 0, -10 );
s_vPoint[14] = D3DXVECTOR3( -10, 0, 0 );
s_vPoint[15] = D3DXVECTOR3( 0, 10, 0 );
s_vPoint[16] = D3DXVECTOR3( 10, 0, 0 );
s_vPoint[17] = D3DXVECTOR3( 0, 10, 0 );
s_vPoint[18] = D3DXVECTOR3( -10, 0, 0 );
s_vPoint[19] = D3DXVECTOR3( 0, -10, 0 );
s_vPoint[20] = D3DXVECTOR3( 10, 0, 0 );
s_vPoint[21] = D3DXVECTOR3( 0, -10, 0 );
s_vPoint[22] = D3DXVECTOR3( 10, 0, 0 );
s_vPoint[23] = D3DXVECTOR3( 0, 0, 10 );
s_vPoint[24] = D3DXVECTOR3( 0, 0, 10 );
s_vPoint[25] = D3DXVECTOR3( -10, 0, 0 );
s_vPoint[26] = D3DXVECTOR3( -10, 0, 0 );
s_vPoint[27] = D3DXVECTOR3( 0, 0, -10 );
s_vPoint[28] = D3DXVECTOR3( 0, 0, -10 );
s_vPoint[29] = D3DXVECTOR3( 10, 0, 0 );
s_nRefCount++;
}
}
CEnviLightPoint::~CEnviLightPoint()
{
s_nRefCount--;
}
void CEnviLightPoint::OnSetValue( CUnionValueProperty *pVariable, DWORD dwIndex )
{
switch( dwIndex ) {
case 0:
pVariable->SetVariable( (D3DXVECTOR4)m_pElementPtr->pInfo->Diffuse );
break;
case 1:
pVariable->SetVariable( (D3DXVECTOR4)m_pElementPtr->pInfo->Specular );
break;
case 2:
pVariable->SetVariable( m_pElementPtr->pInfo->Position );
break;
case 3:
pVariable->SetVariable( m_pElementPtr->pInfo->fRange );
break;
}
}
void CEnviLightPoint::OnChangeValue( CUnionValueProperty *pVariable, DWORD dwIndex )
{
switch( dwIndex ) {
case 0:
m_pElementPtr->pInfo->Diffuse = (EtColor)pVariable->GetVariableVector4();
break;
case 1:
m_pElementPtr->pInfo->Specular = (EtColor)pVariable->GetVariableVector4();
break;
case 2:
m_pElementPtr->pInfo->Position = (EtVector3)pVariable->GetVariableVector3();
break;
case 3:
m_pElementPtr->pInfo->fRange = pVariable->GetVariableFloat();
break;
}
}
bool CEnviLightPoint::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime, CInputReceiver *pReceiver )
{
if( GetAKState( VK_LCONTROL ) >= 0 ) return true;
if( nReceiverState & CInputReceiver::IR_MOUSE_MOVE ) {
char cUpdate = -1;
if( m_nMouseFlag & LB_DOWN ) {
MatrixEx *pCamera = CRenderBase::GetInstance().GetLastUpdateCamera();
m_matExWorld.m_vXAxis = pCamera->m_vXAxis;
m_matExWorld.m_vYAxis = EtVector3( 0.f, 1.f, 0.f );
EtVec3Cross( &m_matExWorld.m_vZAxis, &m_matExWorld.m_vXAxis, &m_matExWorld.m_vYAxis );
m_matExWorld.MoveLocalXAxis( pReceiver->GetMouseVariation().x );
m_matExWorld.MoveLocalZAxis( -pReceiver->GetMouseVariation().y );
m_pElementPtr->pInfo->Position = m_matExWorld.m_vPosition;
cUpdate = 0;
}
if( m_nMouseFlag & RB_DOWN ) {
m_matExWorld.MoveLocalYAxis( -pReceiver->GetMouseVariation().y );
m_pElementPtr->pInfo->Position = m_matExWorld.m_vPosition;
cUpdate = 0;
}
if( m_nMouseFlag & WB_DOWN ) {
m_pElementPtr->pInfo->fRange -= pReceiver->GetMouseVariation().y;
if( m_pElementPtr->pInfo->fRange <= 0.f ) m_pElementPtr->pInfo->fRange = 0.f;
cUpdate = 1;
}
if( cUpdate != -1 ) {
if( cUpdate == 0 ) {
CUnionValueProperty Variable( CUnionValueProperty::Vector3 );
Variable.SetVariable(m_pElementPtr->pInfo->Position);
CWnd *pWnd = GetPaneWnd( ENVI_PANE );
if( pWnd ) pWnd->SendMessage( UM_PROPERTY_PANE_SET_MODIFY, 2, (LPARAM)&Variable );
}
else if( cUpdate == 1 ) {
CUnionValueProperty Variable( CUnionValueProperty::Float );
Variable.SetVariable(m_pElementPtr->pInfo->fRange);
CWnd *pWnd = GetPaneWnd( ENVI_PANE );
if( pWnd ) pWnd->SendMessage( UM_PROPERTY_PANE_SET_MODIFY, 3, (LPARAM)&Variable );
}
CRenderBase::GetInstance().InitializeEnviLight( m_pElement, false );
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().m_pParentView ) ) {
m_nMouseFlag |= LB_DOWN;
m_matExWorld.Identity();
m_matExWorld.m_vPosition = m_pElementPtr->pInfo->Position;
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~LB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_RB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().m_pParentView ) ) {
m_nMouseFlag |= RB_DOWN;
m_matExWorld.Identity();
m_matExWorld.m_vPosition = m_pElementPtr->pInfo->Position;
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_RB_UP ) {
m_nMouseFlag &= ~RB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_WB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().m_pParentView ) )
m_nMouseFlag |= WB_DOWN;
}
if( nReceiverState & CInputReceiver::IR_MOUSE_WB_UP ) {
m_nMouseFlag &= ~WB_DOWN;
}
CGlobalValue::GetInstance().RefreshRender();
return false;
}
PropertyGridBaseDefine *CEnviLightPoint::GetPropertyDefine()
{
return g_PropertyDefinePoint;
}
void CEnviLightPoint::OnCustomDraw()
{
float fScale = 100.f;
EtVector3 vPoint[30];
for( int i=0; i<30; i++ ) {
vPoint[i] = s_vPoint[i] * ( fScale * 0.2f );
vPoint[i] += m_pElementPtr->pInfo->Position;
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vPoint[i-1], vPoint[i], 0xFFFFFF00 );
}
}
EtVector3 vVec[2];
MatrixEx Cross;
int nDist = 40;
float fAngle = 360 / (float)(nDist-1.f);
Cross.m_vPosition = m_pElementPtr->pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * m_pElementPtr->pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateYaw( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * m_pElementPtr->pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = m_pElementPtr->pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * m_pElementPtr->pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotatePitch( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * m_pElementPtr->pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = m_pElementPtr->pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * m_pElementPtr->pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateRoll( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vXAxis * m_pElementPtr->pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
}