DragonNest/Client/EtWorldPainter/EventEditWizardCommon.h
2024-12-19 09:48:26 +08:00

53 lines
No EOL
1.3 KiB
C++

#pragma once
#include "EventSignalItem.h"
class CEventSignalItem;
class CEventEditWizardCommon {
public:
enum VIEW_TYPE {
UNKNOWN_TYPE,
SELECT_EDIT_TYPE,
CREATE_SIGNAL,
SELECT_SIGNAL,
CREATE_PARAMETER,
SELECT_PARAMETER,
FINISH,
};
CEventEditWizardCommon() {}
virtual ~CEventEditWizardCommon() {}
protected:
VIEW_TYPE m_PrevViewType;
public:
virtual VIEW_TYPE GetNextView() { return UNKNOWN_TYPE; }
VIEW_TYPE GetPrevView() { return m_PrevViewType; }
void SetPrevViewType( VIEW_TYPE View ) { m_PrevViewType = View; }
CWnd *GetWizardWindow( CEventEditWizardCommon::VIEW_TYPE Type );
virtual bool IsVisivleNextButton() { return true; }
virtual bool IsVisivlePrevButton() { return true; }
virtual bool IsVisivleFinishButton() { return true; }
virtual bool IsFinishOrCancel() { return true; }
virtual void PreProcess() {}
virtual bool PostProcess() { return true; }
static CEventSignalItem *s_pCurrentSignalItem;
static CUnionValueProperty *s_pCurrentPropertyVariable;
static int s_nStartType;
static CString s_szCurrentSignalName;
static CString s_szCurrentPropertyName;
};
struct SignalEventEditWizardStruct {
CEventEditWizardCommon::VIEW_TYPE ViewType;
CRuntimeClass *pRuntimeClass;
CWnd *pThis;
};
extern SignalEventEditWizardStruct g_SignalEventEditWizardStructDefine[];