6 lines
472 B
C
6 lines
472 B
C
#pragma once
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float CalcMovementToTargetTime( float &fCurSpeed, float fElapsedTime, float fTargetTime, float fAccel );
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float CalcMovement( float &fCurSpeed, float fElapsedTime, float fMaxSpeed, float fMinSpeed, float fAccel );
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float CalcResistance( float fCurSpeed, float fElapsedTime, float fMaxSpeed, float fMinSpeed, float fElapsedDist );
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EtVector3 CalcHoming( DWORD dwTotalTime, DWORD dwElapsedTime, EtVector3 &vStartPos, EtVector3 &vTargetPos, EtVector3 &vViewVec );
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