68 lines
3.3 KiB
C
68 lines
3.3 KiB
C
#pragma once
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int VariableCountOne(void *pDummy, void *pDummy2);
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int VariableCountEmissive( void *pMaterialPtr, void *pCustomParamList );
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int VariableCountDirLight(void *pDummy, void *pDummy2);
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int VariableCountPointLight(void *pDummy, void *pDummy2);
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int VariableCountSpotLight(void *pDummy, void *pDummy2);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void *GetProjectionMat( void *pDummy, void *pDummy2 );
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void *GetViewMat( void *pDummy, void *pDummy2 );
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void *GetViewRotProjMat( void *pDummy, void *pDummy2 );
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void *GetPrevViewRotProjMat( void *pDummy, void *pDummy2 );
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void *GetViewPosition( void *pDummy, void *pDummy2 );
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void *GetFogFactor( void *pDummy, void *pDummy2 );
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void *GetFogColor( void *pDummy, void *pDummy2 );
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void *GetFogSkyBoxTex( void *pDummy, void *pDummy2 );
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void *GetScreenSizeScale( void *pDummy, void *pDummy2 );
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void *GetLightAmbient( void *pDummy, void *pDummy2 );
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void *GetDirLightCount( void *pDummy, void *pDummy2 );
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void *GetDirLightDirection( void *pDummy, void *pDummy2 );
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void *GetDirLightDiffuse( void *pDummy, void *pDummy2 );
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void *GetDirLightSpecular( void *pDummy, void *pDummy2 );
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void *GetPointLightCount( void *pDummy, void *pDummy2 );
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void *GetPointLightPosition( void *pDummy, void *pDummy2 );
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void *GetPointLightDiffuse( void *pDummy, void *pDummy2 );
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void *GetPointLightSpecular( void *pDummy, void *pDummy2 );
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void *GetSpotLightCount( void *pDummy, void *pDummy2 );
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void *GetSpotLightDirection( void *pDummy, void *pDummy2 );
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void *GetSpotLightPosition( void *pDummy, void *pDummy2 );
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void *GetSpotLightDiffuse( void *pDummy, void *pDummy2 );
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void *GetSpotLightSpecular( void *pDummy, void *pDummy2 );
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void *GetShadowMap( void *pDummy, void *pDummy2 );
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void *GetShadowDensity( void *pDummy, void *pDummy2 );
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void *GetShadowFetchDistance( void *pDummy, void *pDummy2 );
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void *GetElapsedTime( void *pDummy, void *pDummy2 );
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void *GetEnvTexture( void *pDummy, void *pDummy2 );
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void *GetBackBuffer( void *pDummy, void *pDummy2 );
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void *GetWorldMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetInvViewMat( void *pDummy, void *pDummy2 );
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void *GetWorldViewMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetWorldViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetPrevWorldViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetInvWorldViewPrevWorldViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetModelViewMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetInvViewModelViewMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetWorldLightViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetInvViewLightViewProjMat( void *pWorldMat, void *pPrevWorldMat );
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void *GetWorldLightViewProjDepth( void *pWorldMat, void *pPrevWorldMat );
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void *GetInvViewLightViewProjDepth( void *pWorldMat, void *pPrevWorldMat );
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void *ComputeEmissive( void *pMaterialPtr, void *pCustomParamList );
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void *GetCoefficientA( void *pMaterialPtr, void *pCustomParamList );
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void *GetCoefficientB( void *pMaterialPtr, void *pCustomParamList );
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void *GetCoefficientC( void *pMaterialPtr, void *pCustomParamList );
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void *GetCoefficientD( void *pMaterialPtr, void *pCustomParamList );
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void *GetAniTime( void *pMaterialPtr, void *pCustomParamList );
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void *GetDepthAlphaRef( void *pDummy, void *pDummy2 );
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