10 lines
871 B
C++
10 lines
871 B
C++
#pragma once
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void DrawQuad( EtVector2 *pStart, EtVector2 *pEnd, EtVector2 *pTexStart, EtVector2 *pTexEnd, float fZValue = 0.f );
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void DrawQuadWithTex( EtVector2 *pStart, EtVector2 *pEnd, EtVector2 *pTexStart, EtVector2 *pTexEnd, EtBaseTexture *pTexture, float fZValue = 0.f );
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void DrawQuadWithDiffuseTex( EtVector2 *pStart, EtVector2 *pEnd, EtVector2 *pTexStart, EtVector2 *pTexEnd, EtBaseTexture *pTexture, D3DCOLOR Color );
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void CustomDrawIm( EtMaterialHandle hMaterial, std::vector< SCustomParam > &vecCustomParam, int nTechnique,
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void *pVertexBuffer, int nVertexCount, int nStride, WORD *pIndexBuffer, int nFaceCount );
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void DrawQuadIm( EtMaterialHandle hMaterial, std::vector< SCustomParam > &vecCustomParam, int nTechnique,
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EtVector2 &Start, EtVector2 &End, EtVector2 &TexStart, EtVector2 &TexEnd );
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void DrawFullScreenQuad( EtBaseTexture *pTexture );
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