48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include "etbaseeffect.h"
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class CEtSnowEffect;
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typedef CSmartPtr< CEtSnowEffect > EtSnowHandle;
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class CEtSnowEffect : public CEtBaseEffect
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{
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public:
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CEtSnowEffect(void);
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virtual ~CEtSnowEffect(void);
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protected:
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float m_fSnowTimer;
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std::vector<CEtMeshStream*> m_MeshStreamList;
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bool m_bUsePointSprite;
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EtVector3 m_CamXVector;
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EtVector3 m_CamYVector;
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EtVector3 m_CamPos;
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int m_nSnowCount;
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int m_nSnowTimeOut;
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float m_fSnowHeight;
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public:
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void Initialize( const char *pRainTexture );
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virtual void Render( float fElapsedTime );
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void SetSnowCount( int nSnowCount ) {m_nSnowCount = nSnowCount; }
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void SetSnowTimeOut( int nSnowTimeOut) {m_nSnowTimeOut = nSnowTimeOut; }
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void SetSnowHeight( float fSnowHeight ) { m_fSnowHeight = fSnowHeight; }
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static EtSnowHandle CreateSnowEffect( const char *pSnowTexture, int nSnowCount, float fSnowSize = 0.0f );
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protected:
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bool m_isUp;
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float m_fSnowSize;
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float m_fSnowAniSpeed;
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public:
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void SetIsUp(bool isUp)
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{
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m_isUp = isUp;
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//방향에 따라 시작값을 바꿔준다..
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m_fSnowTimer = m_isUp ? 1.0f : 0.0f;
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}
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void SetSnowSize(float fSize) { m_fSnowSize = fSize; }
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void SetSnowAniSpeed(float fAniSpeed) { m_fSnowAniSpeed = fAniSpeed; }
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};
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