DragonNest/Common/EternityEngineSrv/EtSubMesh.h
2024-12-19 09:48:26 +08:00

26 lines
410 B
C++

#pragma once
#define SUBMESH_HEADER_RESERVED ( 1024 - sizeof( SSubMeshHeader ) )
struct SSubMeshHeader
{
char szParentName[ 256 ];
char szName[ 256 ];
int nVertexCount;
int nFaceBufferSize;
int nTextureChannel;
bool bUseStrip;
bool bUsePhysique;
bool bUseVertexColor;
};
class CEtSubMesh
{
public:
CEtSubMesh();
virtual ~CEtSubMesh();
protected:
public:
void LoadSubMesh( CStream *pStream );
};