236 lines
10 KiB
C#
236 lines
10 KiB
C#
namespace DNQuest.Executions
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{
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partial class Exe_Recompense
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{
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/// <summary>
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/// 필수 디자이너 변수입니다.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 사용 중인 모든 리소스를 정리합니다.
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/// </summary>
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/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 구성 요소 디자이너에서 생성한 코드
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/// <summary>
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/// 디자이너 지원에 필요한 메서드입니다.
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/// 이 메서드의 내용을 코드 편집기로 수정하지 마십시오.
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/// </summary>
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private void InitializeComponent()
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{
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this.textBox_Index = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label_No = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.txtRewardWarrior = new System.Windows.Forms.TextBox();
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this.txtRewardArcher = new System.Windows.Forms.TextBox();
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this.txtRewardCleric = new System.Windows.Forms.TextBox();
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this.txtRewardSorcerer = new System.Windows.Forms.TextBox();
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this.txtRewardArcademic = new System.Windows.Forms.TextBox();
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this.label6 = new System.Windows.Forms.Label();
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this.txtRewardKally = new System.Windows.Forms.TextBox();
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this.label7 = new System.Windows.Forms.Label();
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this.label8 = new System.Windows.Forms.Label();
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this.txtRewardAssassin = new System.Windows.Forms.TextBox();
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this.SuspendLayout();
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//
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// textBox_Index
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//
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this.textBox_Index.Location = new System.Drawing.Point(233, 5);
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this.textBox_Index.Name = "textBox_Index";
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this.textBox_Index.Size = new System.Drawing.Size(70, 21);
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this.textBox_Index.TabIndex = 30;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(18, 10);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(217, 12);
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this.label1.TabIndex = 29;
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this.label1.Text = "(보상지급용)보상창 출력 - 보상 인덱스";
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//
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// label_No
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//
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this.label_No.AutoSize = true;
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this.label_No.Location = new System.Drawing.Point(2, 10);
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this.label_No.Name = "label_No";
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this.label_No.Size = new System.Drawing.Size(11, 12);
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this.label_No.TabIndex = 28;
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this.label_No.Text = "0";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(304, 10);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(51, 12);
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this.label2.TabIndex = 31;
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this.label2.Text = "| 워리어";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(406, 10);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(29, 12);
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this.label3.TabIndex = 32;
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this.label3.Text = "아처";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(485, 10);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(53, 12);
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this.label4.TabIndex = 33;
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this.label4.Text = "소서리스";
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(589, 10);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(41, 12);
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this.label5.TabIndex = 34;
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this.label5.Text = "클레릭";
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//
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// txtRewardWarrior
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//
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this.txtRewardWarrior.Location = new System.Drawing.Point(352, 5);
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this.txtRewardWarrior.Name = "txtRewardWarrior";
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this.txtRewardWarrior.Size = new System.Drawing.Size(56, 21);
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this.txtRewardWarrior.TabIndex = 35;
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//
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// txtRewardArcher
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//
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this.txtRewardArcher.Location = new System.Drawing.Point(431, 5);
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this.txtRewardArcher.Name = "txtRewardArcher";
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this.txtRewardArcher.Size = new System.Drawing.Size(56, 21);
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this.txtRewardArcher.TabIndex = 36;
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//
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// txtRewardCleric
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//
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this.txtRewardCleric.Location = new System.Drawing.Point(535, 5);
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this.txtRewardCleric.Name = "txtRewardCleric";
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this.txtRewardCleric.Size = new System.Drawing.Size(56, 21);
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this.txtRewardCleric.TabIndex = 37;
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//
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// txtRewardSorcerer
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//
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this.txtRewardSorcerer.Location = new System.Drawing.Point(626, 5);
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this.txtRewardSorcerer.Name = "txtRewardSorcerer";
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this.txtRewardSorcerer.Size = new System.Drawing.Size(56, 21);
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this.txtRewardSorcerer.TabIndex = 38;
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//
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// txtRewardArcademic
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//
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this.txtRewardArcademic.Location = new System.Drawing.Point(730, 5);
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this.txtRewardArcademic.Name = "txtRewardArcademic";
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this.txtRewardArcademic.Size = new System.Drawing.Size(56, 21);
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this.txtRewardArcademic.TabIndex = 50;
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(681, 10);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(53, 12);
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this.label6.TabIndex = 49;
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this.label6.Text = "아카데믹";
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//
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// txtRewardKally
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//
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this.txtRewardKally.Location = new System.Drawing.Point(812, 5);
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this.txtRewardKally.Name = "txtRewardKally";
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this.txtRewardKally.Size = new System.Drawing.Size(56, 21);
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this.txtRewardKally.TabIndex = 52;
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//
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// label7
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//
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this.label7.AutoSize = true;
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this.label7.Location = new System.Drawing.Point(785, 10);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(29, 12);
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this.label7.TabIndex = 51;
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this.label7.Text = "칼리";
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//
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// label8
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//
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this.label8.AutoSize = true;
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this.label8.Location = new System.Drawing.Point(868, 10);
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this.label8.Name = "label8";
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this.label8.Size = new System.Drawing.Size(41, 12);
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this.label8.TabIndex = 53;
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this.label8.Text = "어쌔신";
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//
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// txtRewardAssassin
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//
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this.txtRewardAssassin.Location = new System.Drawing.Point(909, 5);
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this.txtRewardAssassin.Name = "txtRewardAssassin";
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this.txtRewardAssassin.Size = new System.Drawing.Size(56, 21);
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this.txtRewardAssassin.TabIndex = 54;
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//
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// Exe_Recompense
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.txtRewardAssassin);
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this.Controls.Add(this.label8);
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this.Controls.Add(this.txtRewardKally);
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this.Controls.Add(this.label7);
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this.Controls.Add(this.txtRewardArcademic);
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this.Controls.Add(this.label6);
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this.Controls.Add(this.txtRewardSorcerer);
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this.Controls.Add(this.txtRewardCleric);
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this.Controls.Add(this.txtRewardArcher);
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this.Controls.Add(this.txtRewardWarrior);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.textBox_Index);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.label_No);
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this.Name = "Exe_Recompense";
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this.Size = new System.Drawing.Size(970, 31);
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this.Leave += new System.EventHandler(this.Exe_Recompense_Leave);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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public System.Windows.Forms.TextBox textBox_Index;
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private System.Windows.Forms.Label label1;
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public System.Windows.Forms.Label label_No;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Label label5;
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public System.Windows.Forms.TextBox txtRewardWarrior;
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public System.Windows.Forms.TextBox txtRewardArcher;
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public System.Windows.Forms.TextBox txtRewardCleric;
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public System.Windows.Forms.TextBox txtRewardSorcerer;
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public System.Windows.Forms.TextBox txtRewardArcademic;
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private System.Windows.Forms.Label label6;
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public System.Windows.Forms.TextBox txtRewardKally;
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private System.Windows.Forms.Label label7;
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private System.Windows.Forms.Label label8;
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public System.Windows.Forms.TextBox txtRewardAssassin;
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}
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}
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