51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
#pragma once
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#include "IDnCutSceneDataReader.h"
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// 컷신 데이터를 수정할 수 있는 인터페이스 정의
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class IDnCutSceneDataModifier
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{
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private:
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public:
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IDnCutSceneDataModifier(void);
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virtual ~IDnCutSceneDataModifier(void);
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virtual bool RegisterResource( const char* pResName, int iResourceKind ) = 0;
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virtual bool UnRegisterResource( const char* pResName, int iResourceKind ) = 0;
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virtual bool SetMonsterTableID( const char* pActorName, int iMonsterTableID ) = 0;
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virtual DWORD GenerateID( void ) = 0;
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// 신 전체 속성 정보 관련..
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virtual bool ModifySceneInfo( SceneInfo* pSceneInfo ) = 0;
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// 액션 관련..
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virtual bool InsertAction( ActionInfo* pActionInfo ) = 0;
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virtual bool ModifyActionInfo( ActionInfo& Action ) = 0;
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virtual bool RemoveAction( int iID ) = 0;
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virtual bool InsertKey( KeyInfo* pKeyInfo ) = 0;
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virtual bool ModifyKeyInfo( KeyInfo& Key ) = 0;
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virtual bool RemoveKey( int iID ) = 0;
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// 이벤트 관련..
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virtual bool InsertEvent( const EventInfo* pEventInfo ) = 0;
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virtual bool ModifyEventInfo( const EventInfo* pEventInfo ) = 0;
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virtual bool RemoveEvent( int iID ) = 0;
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virtual bool ChangeRegResName( const char* pOriResName, const char* pNewResName ) = 0;
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virtual bool AddActorsAnimation( const char* pActorName, ActionEleInfo* pAnimationElement ) = 0;
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virtual bool SetActorsFitYPosToMap( const char* pActorName, bool bFitYPosToMap ) = 0;
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virtual bool SetActorsInfluenceLightmap( const char* pActorName, bool bInfluenceLightmap ) = 0;
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virtual bool SetActorsScaleLock( const char* pActorName, bool bScaleLock ) = 0;
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virtual bool ClearActorsAnimations( const char* pActorName ) = 0;
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virtual bool SetRegResPos( const char* pResName, EtVector3& vPos ) = 0;
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virtual bool SetRegResRot( const char* pResName, float fRot ) = 0;
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// 데이터 저장
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virtual bool SaveToFile( const char* pFileName ) = 0;
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// 데이터 클리어
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virtual void Clear( void ) = 0;
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};
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