DragonNest/GameCommon/DnAbContinueHPIncBlow.cpp
2024-12-19 09:48:26 +08:00

329 lines
No EOL
8.1 KiB
C++

#include "StdAfx.h"
#include "DnAbContinueHPIncBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
// TODO: 이것도 나중에 설정 파일 비스무리하게.. 빼야할 듯.
const LOCAL_TIME HP_INCREASE_INTERVAL = 2000;
CDnAbContinueHPIncBlow::CDnAbContinueHPIncBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ),
m_IntervalChecker( hActor, GetMySmartPtr() )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_011;
SetValue( szValue );
//m_nValue = atoi( szValue );
std::vector<string> vlTokens;
string strArgument( szValue );
TokenizeA( strArgument, vlTokens, ";" );
m_bShowValue = true;
#if defined(PRE_ADD_56253)
m_fLimitMinValue = 0.0f;
#endif // PRE_ADD_56253
int nTokenSize = (int)vlTokens.size();
if( nTokenSize > 1 )
{
m_fValue = (float)atof( vlTokens[0].c_str() );
m_bShowValue = ( strstr( vlTokens[1].c_str(), "true" ) || strstr( vlTokens[1].c_str(), "1" ) ) ? true : false;
#if defined(PRE_ADD_56253)
if (nTokenSize > 2)
m_fLimitMinValue = (float)atof(vlTokens[2].c_str());
#endif // PRE_ADD_56253
}
else
{
m_fValue = (float)atof( szValue );
}
}
void CDnAbContinueHPIncBlow::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
CDnAbContinueHPIncBlow::~CDnAbContinueHPIncBlow(void)
{
}
void CDnAbContinueHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
m_IntervalChecker.OnBegin( LocalTime, HP_INCREASE_INTERVAL );
OutputDebug( "CDnAbContinueHPIncBlow::OnBegin, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
}
bool CDnAbContinueHPIncBlow::OnCustomIntervalProcess( void )
{
#ifdef _GAMESERVER
if( m_fValue != 0.0f )
{
// HP 회복 패킷 보냄. (음수일수도 있음)
INT64 iMaxHP = m_hActor->GetMaxHP();
INT64 iNowHP = m_hActor->GetHP();
INT64 iDelta = INT64(m_fValue);
INT64 iResultHP = iNowHP+iDelta;
if( iResultHP > iMaxHP )
{
iDelta = iMaxHP - iNowHP;
iResultHP = iMaxHP;
}
else
#if defined(PRE_ADD_56253)
{
bool isCheckLimitValue = false;
//시작 HP가 제한 수치보다 적은 경우
if (iNowHP < m_fLimitMinValue)
{
iDelta = 0;
iResultHP = iNowHP;
if (m_fLimitMinValue != 0.0f)
isCheckLimitValue = true;
}
else
if (iResultHP < m_fLimitMinValue)
{
iDelta = iDelta - iResultHP + (INT64)m_fLimitMinValue;
iResultHP = (INT64)m_fLimitMinValue;
if (m_fLimitMinValue != 0.0f)
isCheckLimitValue = true;
}
//제한 값 이하로 HP가 내려 갔다면 스킬 종료 시킨다.
if (isCheckLimitValue == true && m_ParentSkillInfo.hSkillUser)
{
DnSkillHandle hSkill = m_ParentSkillInfo.hSkillUser->FindSkill(m_ParentSkillInfo.iSkillID);
if (hSkill)
{
CDnSkill::DurationTypeEnum durationType = hSkill->GetDurationType();
if (durationType == CDnSkill::DurationTypeEnum::Aura)
{
m_ParentSkillInfo.hSkillUser->OnSkillAura( hSkill, false );
m_ParentSkillInfo.hSkillUser->CmdFinishAuraSkill(m_ParentSkillInfo.iSkillID);
}
}
}
}
#else
if( iResultHP < 0 )
{
iDelta = iDelta - iResultHP;
iResultHP = 0;
}
#endif // PRE_ADD_56253
if( 0 != iDelta )
{
m_hActor->SetHP( iResultHP );
#ifdef PRE_FIX_77172
if( m_ParentSkillInfo.iSkillID == 5209 )
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID(), false, m_bShowValue, NULL, true );
else
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID(), false, m_bShowValue );
#else // PRE_FIX_77172
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID(), false, m_bShowValue );
#endif // PRE_FIX_77172
}
}
#endif
return true;
}
void CDnAbContinueHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
m_IntervalChecker.Process( LocalTime, fDelta );
//LOCAL_TIME ElapsedTime = LocalTime - m_StartTime;
//int iNowHPIncCount = int(ElapsedTime / HP_INCREASE_INTERVAL);
//while( m_iHPIncCount < iNowHPIncCount )
//{
// int iMaxHP = m_hActor->GetMaxHP();
// int iNowHP = m_hActor->GetHP();
// int iHPResult = iNowHP+m_nValue;
// if( iHPResult < iNowHP )
// {
// //m_hActor->SetHP( iHPResult );
// // TODO: 클라이언트에서는 패킷 받은 것 처럼 처리..이건 데미지가 아니므로 일단 보류!
// }
// m_LastIncreaseTime = LocalTime;
// ++m_iHPIncCount;
//}
}
void CDnAbContinueHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
// 서버 시작, 끝 시간 감안.
// LocalTime 이 0으로 호출되면 삭제, 중첩처리 등을 위한 강제 종료임.
if( LocalTime != 0 )
m_IntervalChecker.OnEnd( LocalTime, fDelta );
OutputDebug( "CDnAbContinueHPIncBlow::OnEnd, (HP : %d ) \n", m_hActor->GetHP());
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAbContinueHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
int nValueCount = 0;
//필요한 값 변수
float fValue[2];
bool bShowValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
bShowValue[0] = true;
if( vlTokens[0].size() > 1 ) {
fValue[0] = (float)atof( vlTokens[0][0].c_str() );
bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false;
nValueCount = 2;
}
else
{
fValue[0] = (float)atof( szOrigValue );
nValueCount = 1;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
bShowValue[1] = true;
if( vlTokens[1].size() > 1 ) {
fValue[1] = (float)atof( vlTokens[1][0].c_str() );
bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false;
}
else
{
fValue[1] = (float)atof( szOrigValue );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultValue = fValue[0] + fValue[1];
bool fResultShow = (bShowValue[0] || bShowValue[1]);
if (nValueCount == 2)
{
sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false");
}
else
{
sprintf_s(szBuff, "%f", fResultValue);
}
szNewValue = szBuff;
}
void CDnAbContinueHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
int nValueCount = 0;
//필요한 값 변수
float fValue[2];
bool bShowValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
bShowValue[0] = true;
if( vlTokens[0].size() > 1 ) {
fValue[0] = (float)atof( vlTokens[0][0].c_str() );
bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false;
nValueCount = 2;
}
else
{
fValue[0] = (float)atof( szOrigValue );
nValueCount = 1;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
bShowValue[1] = true;
if( vlTokens[1].size() > 1 ) {
fValue[1] = (float)atof( vlTokens[1][0].c_str() );
bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false;
}
else
{
fValue[1] = (float)atof( szOrigValue );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 계산.
float fResultValue = fValue[0] - fValue[1];
bool fResultShow = (bShowValue[0] || bShowValue[1]);
if (nValueCount == 2)
{
sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false");
}
else
{
sprintf_s(szBuff, "%f", fResultValue);
}
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW