DragonNest/GameCommon/DnAccelBlow.h
2024-12-19 09:48:26 +08:00

38 lines
1.1 KiB
C++

#pragma once
#include "DnBlow.h"
#include "DnActorStatIntervalManipulator.h"
class CDnBasicBlow;
class CDnAccelBlow : public CDnBlow, public TBoostMemoryPool< CDnAccelBlow >
{
private:
float m_fStartValue;
float m_fEndValue;
float m_fIncValue;
CDnBasicBlow* m_pMoveSpeedBlow;
CDnActorStatIntervalManipulator m_IntervalChecker;
void SetInfo(const char* szValue);
public:
CDnAccelBlow(DnActorHandle hActor, const char *szValue);
virtual ~CDnAccelBlow(void);
public:
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual bool CanBegin( void );
virtual bool OnCustomIntervalProcess( void );
virtual void OnDuplicate( const STATE_BLOW& StateBlowInfo );
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};