DragonNest/GameCommon/DnAddDamageOnStateBlow.h
2024-12-19 09:48:26 +08:00

28 lines
901 B
C++

#pragma once
#include "dnblow.h"
class CDnAddDamageOnStateBlow : public CDnBlow, public TBoostMemoryPool< CDnAddDamageOnStateBlow >
{
public:
CDnAddDamageOnStateBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnAddDamageOnStateBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
#if defined(_GAMESERVER)
virtual void OnTargetHit( DnActorHandle hTargetActor );
#endif
protected:
int m_nDestStateBlowIndex;
float m_fAddDamageRate;
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};