DragonNest/GameCommon/DnBloodSuckingBlow.cpp
2024-12-19 09:48:26 +08:00

144 lines
No EOL
3.7 KiB
C++

#include "StdAfx.h"
#include "DnBloodSuckingBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnBloodSuckingBlow::CDnBloodSuckingBlow(DnActorHandle hActor, const char *szValue)
: CDnBlow(hActor)
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_227;
SetValue(szValue);
m_fValue = (float)atof(szValue);
#ifdef _GAMESERVER
AddCallBackType( SB_ONCALCDAMAGE );
#endif
}
CDnBloodSuckingBlow::~CDnBloodSuckingBlow(void)
{
}
void CDnBloodSuckingBlow::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
void CDnBloodSuckingBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
}
void CDnBloodSuckingBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
if( m_hActor->IsDie() )
{
SetState( STATE_BLOW::STATE_END );
return;
}
}
void CDnBloodSuckingBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
}
#ifdef _GAMESERVER
float CDnBloodSuckingBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
//같은 팀/다른 팀 경우 구분한다.
if (m_ParentSkillInfo.hSkillUser)
{
//다른 팀인 경우
if (m_ParentSkillInfo.hSkillUser->GetTeam() != m_hActor->GetTeam() &&
fOriginalDamage > 0.0f )
{
//데미지의 %만큼..
INT64 iDelta = INT64(fOriginalDamage * m_fValue);
//받은 데미지의 %만큼을 자신(스킬 사용자)의 HP를 회복합니다.
INT64 iSkillUserHP = m_ParentSkillInfo.hSkillUser->GetHP();
INT64 iSkillUserMaxHP = m_ParentSkillInfo.hSkillUser->GetMaxHP();
//스킬 사용자 maxHP를 넘지 않도록 보정 한다.
INT64 iResult = iSkillUserHP + iDelta;
if( iSkillUserMaxHP < iResult )
{
iResult = iSkillUserMaxHP;
iDelta = iSkillUserMaxHP - iSkillUserHP;
}
m_ParentSkillInfo.hSkillUser->SetHP(iResult);
m_ParentSkillInfo.hSkillUser->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_ParentSkillInfo.hSkillUser->GetUniqueID() );
OutputDebug( "%s 스킬 사용자 HP증가 ActorID: %d : %d + %d = %d\n", __FUNCTION__, m_ParentSkillInfo.hSkillUser->GetUniqueID(), iSkillUserHP, iDelta, iResult );
}
}
return 0.0f;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnBloodSuckingBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnBloodSuckingBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//값 계산
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW