DragonNest/GameCommon/DnCantUseActiveSkillBlow.cpp
2024-12-19 09:48:26 +08:00

54 lines
1.3 KiB
C++

#include "StdAfx.h"
#include "DnCantUseActiveSkillBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnCantUseActiveSkillBlow::CDnCantUseActiveSkillBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_067;
// 이 상태효과는 따로 값을 쓰는 것은 없다..
SetValue( szValue );
}
CDnCantUseActiveSkillBlow::~CDnCantUseActiveSkillBlow(void)
{
}
void CDnCantUseActiveSkillBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnCantUseActiveSkillBlow::OnBegin\n" );
}
void CDnCantUseActiveSkillBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnCantUseActiveSkillBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnCantUseActiveSkillBlow::OnEnd\n" );
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnCantUseActiveSkillBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnCantUseActiveSkillBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW