DragonNest/GameCommon/DnContinueBaseMPIncBlow.h
2024-12-19 09:48:26 +08:00

34 lines
1 KiB
C++

#pragma once
#include "dnblow.h"
#include "DnActorStatIntervalManipulator.h"
class CDnContinueBaseMPIncBlow : public CDnBlow, public TBoostMemoryPool< CDnContinueBaseMPIncBlow >
{
private:
CDnActorStatIntervalManipulator m_IntervalChecker;
bool m_bShowValue;
public:
CDnContinueBaseMPIncBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnContinueBaseMPIncBlow(void);
virtual float GetStatDelta( void ) { return m_fValue; };
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
virtual bool OnCustomIntervalProcess( void );
#if defined(PRE_FIX_46381)
float GetMPIncValue();
#endif // PRE_FIX_46381
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};