DragonNest/GameCommon/DnCurseBlow.cpp
2024-12-19 09:48:26 +08:00

223 lines
5 KiB
C++

#include "StdAfx.h"
#include "DnCurseBlow.h"
#include "DnSkill.h"
#if defined(_GAMESERVER)
#include "DnMonsterActor.h"
#endif // _GAMESERVER
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnCurseBlow::CDnCurseBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_244;
SetValue( szValue );
m_fValue = 0.0f;
m_fDamageRate = 0.0f;
m_fDamage = 0.0f;
m_fDelayTime = 0.0f;
m_fCoolTime = 0.0f;
m_bAtivate = false;
m_nDamage = 0;
std::string str = szValue;//"데미지%;데미지;DelayTime";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. 상태효과 인덱스 리스트와 적용 레벨 구분
TokenizeA(str, tokens, delimiters);
if( 3 == tokens.size() )
{
m_fDamageRate = (float)atof(tokens[0].c_str());
m_fDamage = (float)atof( tokens[1].c_str() );
m_fDelayTime = (float)atof(tokens[2].c_str()) * 0.001f;
}
#if defined(_GAMESERVER)
else if( 4 == tokens.size() )
{
m_fDamageRate = (float)atof(tokens[0].c_str());
m_fDamage = (float)atof( tokens[1].c_str() );
m_fDelayTime = (float)atof(tokens[2].c_str()) * 0.001f;
m_fCoolTime = (float)atof( tokens[3].c_str() );
std::string::size_type delimiterindex = str.rfind( delimiters.c_str() );
if( delimiterindex != std::string::npos )
{
str.erase( delimiterindex, str.length() - delimiterindex );
SetValue( str.c_str() );
}
}
#endif // _GAMESERVER
else
{
OutputDebug("%s InvalidValue %s\n", __FUNCTION__, szValue);
}
}
CDnCurseBlow::~CDnCurseBlow(void)
{
}
void CDnCurseBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug("%s \n", __FUNCTION__);
}
void CDnCurseBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
if (m_fCoolTime > 0.0f)
{
m_fCoolTime -= fDelta;
if (m_fCoolTime < 0.0f)
m_fCoolTime = 0.0f;
}
}
void CDnCurseBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug("%s \n", __FUNCTION__);
}
#if defined(_GAMESERVER)
bool CDnCurseBlow::CalcDuplicateValue( const char* szValue )
{
float fValue = 0.0;
std::string str = szValue;//"데미지%;데미지;DelayTime";
std::vector<std::string> tokens;
std::string delimiters = ";";
float fDamageRate = 0.0f;
float fDamage = 0.0f;
float fDelayTime = 0.0f;
TokenizeA(str, tokens, delimiters);
if (3 == tokens.size())
{
fDamageRate = (float)atof(tokens[0].c_str());
fDamage = (float)atof( tokens[1].c_str() );
fDelayTime = (float)atof(tokens[2].c_str());
}
else
{
OutputDebug("%s InvalidValue %s\n", __FUNCTION__, szValue);
}
//데미지만 더한다??
m_fDamageRate += fDamageRate;
m_fDamage += fDamage;
return true;
}
void CDnCurseBlow::OnAttackChange()
{
if (m_fCoolTime <= 0.0f)
{
m_bAtivate = true;
m_fCoolTime = m_fDelayTime;
m_nDamage = CalcDamage();
RequestDamage();
}
else
{
m_bAtivate = false;
m_nDamage = 0;
}
}
void CDnCurseBlow::RequestDamage()
{
if (m_nDamage > 0)
{
#if defined(PRE_FIX_61382)
DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
if (hActor && hActor->IsDie() == false)
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nDamage);
if (hActor->IsDie())
hActor->Die(m_hSkillUser);
}
#else
if (m_hActor->IsDie() == false)
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nDamage);
if( m_hActor->IsDie())
m_hActor->Die( m_hSkillUser );
}
#endif // PRE_FIX_61382
}
}
int CDnCurseBlow::CalcDamage()
{
int nDamage = 0;
//스킬 시전자의 마법 공격력
if (m_hSkillUser)
{
//최소/최대 마법공격력
float fAttackPower = 0.0f;
float fAttackMaxPower = (float)m_hSkillUser->GetAttackMMaxWithoutSkill();
float fAttackMinPower = (float)m_hSkillUser->GetAttackMMinWithoutSkill();
fAttackPower = (fAttackMinPower + fAttackMaxPower) * 0.5f;
nDamage = (int)((fAttackPower * m_fDamageRate) + m_fDamage);
}
return nDamage;
}
//#59938
//소울게이트경우 발사체 발사에서 스킬 사용자가 소울게이트 자신으로 설정되어 있다.
//소울게이트가 사라진후 저주 상태효과에서 데미지를 설정해도 소울게이트가 없어져서
//데미지 표시가 되지 않는 현상이 발생됨.
//저주 상태효과 설정 될때 스킬 유저가 소환 몬스터 인경우 주인 액터로 변경 하도록 수정함.
void CDnCurseBlow::OnSetParentSkillInfo()
{
//스킬 시전자의 마법 공격력
if (m_ParentSkillInfo.hSkillUser)
{
m_hSkillUser = m_ParentSkillInfo.hSkillUser;
if (m_hSkillUser->IsMonsterActor())
{
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hSkillUser.GetPointer());
if (pMonsterActor && pMonsterActor->IsSummonedMonster())
m_hSkillUser = pMonsterActor->GetSummonerPlayerActor();
}
m_ParentSkillInfo.hSkillUser = m_hSkillUser;
}
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnCurseBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnCurseBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW