30 lines
981 B
C++
30 lines
981 B
C++
#pragma once
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#include "dnblow.h"
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class CDnDamageTransitionBlow : public CDnBlow, public TBoostMemoryPool< CDnDamageTransitionBlow >
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{
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public:
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CDnDamageTransitionBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnDamageTransitionBlow(void);
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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#if defined(_GAMESERVER)
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float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
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void DamageTransition(int nDamage);
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#endif // _GAMESERVER
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protected:
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float m_fRate; //È®·ü
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int m_nDamage; //µ¹·ÁÁÙ µ¥¹ÌÁö
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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public:
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static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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};
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