DragonNest/GameCommon/DnDamageTransitionBlow.h
2024-12-19 09:48:26 +08:00

30 lines
981 B
C++

#pragma once
#include "dnblow.h"
class CDnDamageTransitionBlow : public CDnBlow, public TBoostMemoryPool< CDnDamageTransitionBlow >
{
public:
CDnDamageTransitionBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnDamageTransitionBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
#if defined(_GAMESERVER)
float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
void DamageTransition(int nDamage);
#endif // _GAMESERVER
protected:
float m_fRate; //È®·ü
int m_nDamage; //µ¹·ÁÁÙ µ¥¹ÌÁö
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};