DragonNest/GameCommon/DnFrameBlow.h
2024-12-19 09:48:26 +08:00

22 lines
718 B
C++

#pragma once
#include "DnBlow.h"
class CDnFrameBlow : public CDnBlow, public TBoostMemoryPool< CDnFrameBlow >
{
private:
public:
CDnFrameBlow(DnActorHandle hActor, const char *szValue);
virtual ~CDnFrameBlow(void);
public:
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
virtual void OnDuplicate( const STATE_BLOW& StateBlowInfo );
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};