50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include "dnblow.h"
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// 결빙 상태효과 폭발 상태효과
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class CDnFreezingExplosionBlow : public CDnBlow,
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public TBoostMemoryPool< CDnFreezingExplosionBlow >
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{
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private:
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#ifdef _GAMESERVER
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//int m_iSkillUserAttackMMin;
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//int m_iSkillUserAttackMMax;
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int m_iOriAttackMMin;
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int m_iOriAttackMMax;
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// #28953 이 상태효과에서 시그널을 돌린 hit 시그널로 피격되었을 경우를 구분하기 위해서.
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bool m_bFreezingHitAction;
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#endif
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CEtActionBase::ActionElementStruct* m_pActionElement;
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float m_fFrame;
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DWORD m_ActionDurationTime;
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vector<CEtActionSignal *> m_vlpSignalList;
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protected:
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#ifdef _GAMESERVER
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void _ApplyOtherSE( DnActorHandle hActor );
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#endif
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public:
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CDnFreezingExplosionBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnFreezingExplosionBlow(void);
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virtual bool CanBegin( void );
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnTargetHit( DnActorHandle hTargetActor );
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void SignalProcess( LOCAL_TIME LocalTime, float fDelta );
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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public:
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static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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};
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