36 lines
No EOL
1.1 KiB
C++
36 lines
No EOL
1.1 KiB
C++
#pragma once
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#include "dnblow.h"
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// 스킬 효과 ID : 281
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// 특정HP 이하가 되면 정해진 스킬을 발동 함
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#ifdef PRE_ADD_HPBELOWDOSKILLBLOW
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class CDnHPBelowUseSkillBlow : public CDnBlow, public TBoostMemoryPool< CDnHPBelowUseSkillBlow >
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{
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public:
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CDnHPBelowUseSkillBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnHPBelowUseSkillBlow(void);
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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#ifdef _GAMESERVER
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float CalcDamage( float fOriginalDamage );
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float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
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#endif // _GAMESERVER
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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public:
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static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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private:
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INT64 m_nHP;
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int m_nSkillIndex;
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};
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#endif // PRE_ADD_HPBELOWDOSKILLBLOW
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