DragonNest/GameCommon/DnHPBelowUseSkillBlow.h
2024-12-19 09:48:26 +08:00

36 lines
No EOL
1.1 KiB
C++

#pragma once
#include "dnblow.h"
// 스킬 효과 ID : 281
// 특정HP 이하가 되면 정해진 스킬을 발동 함
#ifdef PRE_ADD_HPBELOWDOSKILLBLOW
class CDnHPBelowUseSkillBlow : public CDnBlow, public TBoostMemoryPool< CDnHPBelowUseSkillBlow >
{
public:
CDnHPBelowUseSkillBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnHPBelowUseSkillBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
#ifdef _GAMESERVER
float CalcDamage( float fOriginalDamage );
float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
private:
INT64 m_nHP;
int m_nSkillIndex;
};
#endif // PRE_ADD_HPBELOWDOSKILLBLOW