DragonNest/GameCommon/DnIgnoreHitSignalBlow.h
2024-12-19 09:48:26 +08:00

34 lines
1 KiB
C++

#pragma once
#include "DnBlow.h"
#include "DnActorStatIntervalManipulator.h"
class CDnIgnoreHitSignalBlow : public CDnBlow, public TBoostMemoryPool< CDnIgnoreHitSignalBlow >
{
public:
CDnIgnoreHitSignalBlow(DnActorHandle hActor, const char *szValue);
virtual ~CDnIgnoreHitSignalBlow(void);
public:
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
virtual bool CanBegin( void );
#if defined(_CLIENT)
protected:
CDnActorStatIntervalManipulator m_IntervalChecker;
bool m_bGraphicEffectShow;
bool m_bTrigger;
public:
virtual bool OnCustomIntervalProcess( void );
void ShowGraphicEffect(bool bShow);
#endif // _CLIENT
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};