DragonNest/GameCommon/DnInvincibleTypeBlow.h
2024-12-19 09:48:26 +08:00

27 lines
793 B
C++

#pragma once
#include "dnblow.h"
class CDnInvincibleTypeBlow : public CDnBlow, public TBoostMemoryPool< CDnInvincibleTypeBlow >
{
protected:
public:
CDnInvincibleTypeBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnInvincibleTypeBlow(void);
private:
int m_nInvinvibleType;
public:
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
int GetInvincibleTypeValue() { return m_nInvinvibleType; }
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};