23 lines
634 B
C++
23 lines
634 B
C++
#pragma once
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#include "dnblow.h"
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class CDnPartyAddDamageBlow : public CDnBlow, public TBoostMemoryPool< CDnPartyAddDamageBlow >
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{
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public:
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CDnPartyAddDamageBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnPartyAddDamageBlow(void);
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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#if defined(_GAMESERVER)
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virtual float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
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protected:
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int m_nAddDamage;
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CDnSkill::SkillInfo m_sDamageActorSkillInfo;
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#endif
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};
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