DragonNest/GameCommon/DnPartyAddDamageBlow.h
2024-12-19 09:48:26 +08:00

23 lines
634 B
C++

#pragma once
#include "dnblow.h"
class CDnPartyAddDamageBlow : public CDnBlow, public TBoostMemoryPool< CDnPartyAddDamageBlow >
{
public:
CDnPartyAddDamageBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnPartyAddDamageBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
#if defined(_GAMESERVER)
virtual float OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam );
protected:
int m_nAddDamage;
CDnSkill::SkillInfo m_sDamageActorSkillInfo;
#endif
};