DragonNest/GameCommon/DnPoisonExplosionBlow.h
2024-12-19 09:48:26 +08:00

37 lines
1.1 KiB
C++

#pragma once
#include "dnblow.h"
// 115번 중독 상태효과 폭발 상태효과
class CDnPoisonExplosionBlow : public CDnBlow,
public TBoostMemoryPool< CDnPoisonExplosionBlow >
{
private:
#ifdef _GAMESERVER
int m_iOriAttackMMin;
int m_iOriAttackMMax;
#endif
CEtActionBase::ActionElementStruct* m_pActionElement;
float m_fFrame;
DWORD m_ActionDurationTime;
vector<CEtActionSignal *> m_vlpSignalList;
public:
CDnPoisonExplosionBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnPoisonExplosionBlow(void);
virtual bool CanBegin( void );
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
void SignalProcess( LOCAL_TIME LocalTime, float fDelta );
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};