37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
|
|
#include "dnblow.h"
|
|
|
|
// 115번 중독 상태효과 폭발 상태효과
|
|
class CDnPoisonExplosionBlow : public CDnBlow,
|
|
public TBoostMemoryPool< CDnPoisonExplosionBlow >
|
|
{
|
|
private:
|
|
#ifdef _GAMESERVER
|
|
int m_iOriAttackMMin;
|
|
int m_iOriAttackMMax;
|
|
#endif
|
|
|
|
CEtActionBase::ActionElementStruct* m_pActionElement;
|
|
float m_fFrame;
|
|
|
|
DWORD m_ActionDurationTime;
|
|
vector<CEtActionSignal *> m_vlpSignalList;
|
|
|
|
public:
|
|
CDnPoisonExplosionBlow( DnActorHandle hActor, const char* szValue );
|
|
virtual ~CDnPoisonExplosionBlow(void);
|
|
|
|
virtual bool CanBegin( void );
|
|
|
|
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
|
|
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
|
|
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
|
|
|
|
void SignalProcess( LOCAL_TIME LocalTime, float fDelta );
|
|
|
|
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
|
public:
|
|
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
|
|
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|
|
};
|