38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include "dnblow.h"
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//꼭두각시 상태효과...
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class CDnPuppetBlow : public CDnBlow,
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public TBoostMemoryPool< CDnPuppetBlow >
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{
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public:
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CDnPuppetBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnPuppetBlow(void);
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#ifdef _GAMESERVER
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virtual bool CanBegin( void );
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#endif
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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protected:
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#if defined(_GAMESERVER)
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EtVector3 m_vDeltaPos;
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DnMonsterActorHandle m_hSummonMonster;
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#ifdef PRE_ADD_DECREASE_EFFECT
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bool m_bShowReduce;
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public:
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void SetShowReduce( bool bShowReduce ) { m_bShowReduce = bShowReduce; }
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#endif // PRE_ADD_DECREASE_EFFECT
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#endif // _GAMESERVER
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std::string m_DamageChangeRateArg; //데미지 비율 증가 수치(상태효과 설정 값.물리(134)/마법(135) 둘다 적용)
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float m_fLimitRange; //소환액터와 꼭두각시 소환몬스터와의 제한 거리(벗어나면 상태효과 제거 됨)
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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public:
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static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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};
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