DragonNest/GameCommon/DnRemoveStateBlow.h
2024-12-19 09:48:26 +08:00

32 lines
985 B
C++

#pragma once
#include "dnblow.h"
class CDnRemoveStateBlow : public CDnBlow, public TBoostMemoryPool< CDnRemoveStateBlow >
{
private:
std::map<int, int> m_SkillIDList;
void SetInfo(const char* szValue);
#if defined(_GAMESERVER)
void RemoveStateBlowBySkillID();
bool FindSkillID(int nSkillID);
void FindSkillBlowList(DnActorHandle hActor, DNVector(DnBlowHandle)& vlBlowList);
#endif // _GAMESERVER
public:
CDnRemoveStateBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnRemoveStateBlow(void);
void OnBegin( LOCAL_TIME LocalTime, float fDelta );
void Process( LOCAL_TIME LocalTime, float fDelta );
void OnEnd( LOCAL_TIME LocalTime, float fDelta );
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};