DragonNest/GameCommon/DnStrengthToMagicAttackBlow.h
2024-12-19 09:48:26 +08:00

36 lines
1.1 KiB
C++

#pragma once
#include "dnblow.h"
#if defined(PRE_ADD_BUFF_STATE_LIMIT)
class CDnBasicBlow;
#endif // PRE_ADD_BUFF_STATE_LIMIT
class CDnStrengthToMagicAttackBlow : public CDnBlow, public TBoostMemoryPool< CDnStrengthToMagicAttackBlow >
{
public:
CDnStrengthToMagicAttackBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnStrengthToMagicAttackBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
protected:
#if defined(PRE_ADD_BUFF_STATE_LIMIT)
CDnBasicBlow* m_pBasicBlow;
#else
bool NeedRefreshAll( void );
CDnState m_State;
bool m_bNeedRefreshState;
CDnActorState::StateTypeEnum m_eRefreshState;
#endif // PRE_ADD_BUFF_STATE_LIMIT
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
public:
static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
};