DragonNest/GameCommon/DnTransformMonsterBlow.h
2024-12-19 09:48:26 +08:00

23 lines
587 B
C++

#pragma once
#include "dnblow.h"
class CDnTransformMonsterBlow : public CDnBlow, public TBoostMemoryPool< CDnTransformMonsterBlow >
{
protected:
int m_nTransformActorID;
int m_nOriginalActorID;
#if defined(_GAMESERVER)
int m_nTransformSkillID;
bool m_bOrderUseSkill;
#endif
public:
CDnTransformMonsterBlow( DnActorHandle hActor, const char* szValue );
virtual ~CDnTransformMonsterBlow(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
};