23 lines
587 B
C++
23 lines
587 B
C++
#pragma once
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#include "dnblow.h"
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class CDnTransformMonsterBlow : public CDnBlow, public TBoostMemoryPool< CDnTransformMonsterBlow >
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{
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protected:
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int m_nTransformActorID;
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int m_nOriginalActorID;
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#if defined(_GAMESERVER)
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int m_nTransformSkillID;
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bool m_bOrderUseSkill;
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#endif
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public:
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CDnTransformMonsterBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnTransformMonsterBlow(void);
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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};
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