41 lines
1 KiB
C++
41 lines
1 KiB
C++
#pragma once
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#include "dnblow.h"
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class CDnVarianceDamgeBlow : public CDnBlow, public TBoostMemoryPool< CDnVarianceDamgeBlow >
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{
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public:
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CDnVarianceDamgeBlow( DnActorHandle hActor, const char* szValue );
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virtual ~CDnVarianceDamgeBlow(void);
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enum VarianceType
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{
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NONE = 0,
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DIVIDE_DAMAGE,
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ZERO_DAMAGE,
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INC_DAMAGE
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};
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private:
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int m_MaxDamage; //데미지
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int m_nLimitMaxCount; //히트 제한 인원수?
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int m_nApplyType; //데미지 변화 종류(분배/0/증가)
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int m_nHitActorCount; //실제 hit된 actor 수
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#if defined(_GAMESERVER)
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void ApplyDamage(int nHitCount);
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protected:
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void OnSetParentSkillInfo();
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#endif // _GAMESERVER
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public:
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virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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public:
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static void AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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static void RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue);
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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};
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