DragonNest/Server/DNGameServer/DnBeholderMonsterActor.h
2024-12-19 09:48:26 +08:00

26 lines
No EOL
636 B
C++

#pragma once
#include "DnMonsterActor.h"
#include "MAStaticMovement.h"
#include "MASingleBody.h"
#include "DnPartsMonsterActor.h"
class CDnBeholderMonsterActor : public CDnPartsMonsterActor, public TBoostMemoryPool< CDnBeholderMonsterActor >
{
public:
CDnBeholderMonsterActor( CMultiRoom *pRoom, int nClassID );
virtual ~CDnBeholderMonsterActor();
protected:
float m_fShakeDelta;
DnActorHandle m_DummyBeholderEye;
public:
virtual bool Initialize();
// Actor Message
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnDamage( CDnDamageBase *pHitter, SHitParam &HitParam, HitStruct *pHitStruct );
};