DragonNest/Server/DNGameServer/DnGhoulMonsterActor.h
2024-12-19 09:48:26 +08:00

21 lines
696 B
C++

#pragma once
#include "DnSimpleRushMonsterActor.h"
class CDnGhoulMonsterActor : public CDnSimpleRushMonsterActor, public TBoostMemoryPool< CDnGhoulMonsterActor >
{
public:
CDnGhoulMonsterActor( CMultiRoom *pRoom, int nClassID );
virtual ~CDnGhoulMonsterActor();
protected:
std::string m_szLastHitDirection;
protected:
virtual void ProcessStiff( LOCAL_TIME LocalTime, float fDelta );
public:
// DnActor Message
virtual bool SetActionQueue( const char *szActionName, int nLoopCount = 0, float fBlendFrame = 3.f, float fStartFrame = 0.f, bool bCheck = true, bool bCheckStateEffect = true );
virtual void OnDamage( CDnDamageBase *pHitter, SHitParam &HitParam, HitStruct *pHitStruct );
};