DragonNest/Server/DNGameServer/GrowingAreaStateCompleted.h
2024-12-19 09:48:26 +08:00

24 lines
529 B
C++

#pragma once
#include "GrowingAreaState.h"
class CFarmAreaStateCompleted:public IFarmAreaState,public TBoostMemoryPool<CFarmAreaStateCompleted>
{
public:
CFarmAreaStateCompleted( CGrowingArea* pArea )
:IFarmAreaState(pArea)
{
}
virtual Farm::AreaState::eState GetState(){ return Farm::AreaState::COMPLETED; }
virtual void BeginProcess();
virtual void Process( float fDelta );
virtual void EndProcess();
// CheckState
virtual bool CanStartHarvest(){ return true; } // źöČŽ ÇŇ źö ŔÖ´Â ťóĹÂ?
};