46 lines
No EOL
1.5 KiB
C++
46 lines
No EOL
1.5 KiB
C++
#pragma once
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#include "Timer.h"
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#include "MAActorRenderBase.h"
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#include "DnParts.h"
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class MAPartsBody : virtual public MAActorRenderBase {
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public:
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MAPartsBody();
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virtual ~MAPartsBody();
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protected:
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CDnActor *m_pActor;
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bool m_bIsValidActor;
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DnPartsHandle m_hPartsObject[CDnParts::PartsTypeEnum_Amount];
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bool m_bSelfDelete[CDnParts::PartsTypeEnum_Amount];
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DnPartsHandle m_hCashPartsObject[CDnParts::CashPartsTypeEnum_Amount];
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bool m_bCashSelfDelete[CDnParts::CashPartsTypeEnum_Amount];
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std::string m_szCashSkinName[CDnParts::CashPartsTypeEnum_Amount];
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// 무기를 제외한 전환버튼
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bool m_bPartsViewOrder[CDnParts::SwapParts_Amount];
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protected:
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bool IsValidActor();
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public:
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virtual void LoadSkin( const char *szDummySkinName, const char *szAniName );
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// 노말템
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bool AttachParts( DnPartsHandle hParts, CDnParts::PartsTypeEnum Index, bool bDelete = false );
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bool DetachParts( CDnParts::PartsTypeEnum Index );
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DnPartsHandle GetParts( CDnParts::PartsTypeEnum Index ) { return m_hPartsObject[Index]; }
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// 캐쉬템
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virtual bool AttachCashParts( DnPartsHandle hParts, CDnParts::PartsTypeEnum Index, bool bDelete = false );
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virtual bool DetachCashParts( CDnParts::PartsTypeEnum Index );
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DnPartsHandle GetCashParts( CDnParts::PartsTypeEnum Index ) { return m_hCashPartsObject[Index]; }
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void RefreshPartsViewOrder( int nEquipIndex );
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void SetPartsViewOrder( int nEquipIndex, bool bShowCash ) { m_bPartsViewOrder[nEquipIndex] = bShowCash; }
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virtual bool bIsPartsBody(){ return true; }
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}; |