DragonNest/Server/DNGameServer/PvPAllKillModeStartingState.hpp
2024-12-19 09:48:26 +08:00

49 lines
736 B
C++

#pragma once
#include "PvPAllKillModeState.hpp"
class CPvPAllKillModeStartingState : public IPvPAllKillModeState
{
public:
CPvPAllKillModeStartingState( CPvPAllKillMode* pMode )
:IPvPAllKillModeState( pMode )
{
}
virtual ~CPvPAllKillModeStartingState(){}
virtual CPvPAllKillMode::eState GetState(){ return CPvPAllKillMode::Starting; }
virtual void BeginState()
{
GetModePtr()->SendBattleActor();
GetModePtr()->SetActiveActorStartPosition();
}
virtual void BeforeProcess( float fDelta )
{
}
virtual void AfterProcess( float fDelta )
{
}
virtual void EndState()
{
}
virtual void OnLeaveUser( DnActorHandle hActor )
{
}
virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter )
{
}
};