49 lines
736 B
C++
49 lines
736 B
C++
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#pragma once
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#include "PvPAllKillModeState.hpp"
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class CPvPAllKillModeStartingState : public IPvPAllKillModeState
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{
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public:
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CPvPAllKillModeStartingState( CPvPAllKillMode* pMode )
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:IPvPAllKillModeState( pMode )
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{
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}
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virtual ~CPvPAllKillModeStartingState(){}
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virtual CPvPAllKillMode::eState GetState(){ return CPvPAllKillMode::Starting; }
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virtual void BeginState()
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{
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GetModePtr()->SendBattleActor();
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GetModePtr()->SetActiveActorStartPosition();
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}
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virtual void BeforeProcess( float fDelta )
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{
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}
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virtual void AfterProcess( float fDelta )
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{
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}
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virtual void EndState()
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{
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}
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virtual void OnLeaveUser( DnActorHandle hActor )
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{
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}
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virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter )
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{
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}
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};
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