36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
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#pragma once
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#include "PvPRoundMode.h"
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class CPvPCaptainMode:public CPvPRoundMode,public TBoostMemoryPool<CPvPCaptainMode>
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{
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public:
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CPvPCaptainMode( CDNGameRoom* pGameRoom, const TPvPGameModeTable* pPvPGameModeTable, const MAGAPVP_GAMEMODE* pPacket );
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virtual ~CPvPCaptainMode();
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void OnFinishProcessDie( DnActorHandle hActor );
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virtual void OnCheckFinishRound( PvPCommon::FinishReason::eCode Reason );
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virtual void OnFinishRound();
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virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter );
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virtual void OnLeaveUser( DnActorHandle hActor );
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virtual void OnSuccessBreakInto( CDNUserSession* pGameSession );
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virtual bool bIsCaptainMode(){ return true; }
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public:
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bool bIsCaptain( DnActorHandle hActor );
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protected:
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void _AddCaptainBlow( DnActorHandle hActor );
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void _ProcessSelectCaptain();
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void _UpdateSelectCaptainCount( UINT uiSessionID );
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UINT _GetSelectCaptainCount( UINT uiSessionID );
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void _GetCaptainCandidate( PvPCommon::Team::eTeam Team, std::vector<DnActorHandle>& vResult );
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DnActorHandle m_hCaptain[PvPCommon::TeamIndex::Max];
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std::map<UINT,UINT> m_mSelectCaptainCount; // SessionID/SlectCaptainCount
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};
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