112 lines
3 KiB
C++
112 lines
3 KiB
C++
// TabbedView.h : main header file for the TABBEDVIEW application
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//
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// This file is a part of the XTREME TOOLKIT PRO MFC class library.
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// (c)1998-2008 Codejock Software, All Rights Reserved.
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//
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// THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE
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// RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN
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// CONSENT OF CODEJOCK SOFTWARE.
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//
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// THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED
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// IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO
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// YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A
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// SINGLE COMPUTER.
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//
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// CONTACT INFORMATION:
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// support@codejock.com
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// http://www.codejock.com
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TABBEDVIEW_H__2C45EC68_359D_4A10_A165_FB93F3AA4EE6__INCLUDED_)
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#define AFX_TABBEDVIEW_H__2C45EC68_359D_4A10_A165_FB93F3AA4EE6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CTabbedViewApp:
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// See TabbedView.cpp for the implementation of this class
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//
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class CTabbedViewApp : public CWinApp
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{
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public:
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CTabbedViewApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTabbedViewApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CTabbedViewApp)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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template<class BASE_CLASS>
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class CNoFlickerWnd : public BASE_CLASS
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{
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protected:
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virtual LRESULT WindowProc(UINT message,WPARAM wParam,LPARAM lParam)
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{
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switch (message)
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{
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case WM_PAINT:
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{
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CPaintDC dc(this);
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// Get the client rect, and paint to a memory device context.
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// This will help reduce screen flicker. Pass the memory
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// device context to the default window procedure to do
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// default painting.
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CXTPClientRect rc(this);
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CXTPBufferDC memDC(dc, rc);
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memDC.FillSolidRect(rc, GetXtremeColor(COLOR_WINDOW));
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return BASE_CLASS::DefWindowProc(WM_PAINT,
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(WPARAM)memDC.m_hDC, 0);
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}
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case WM_ERASEBKGND:
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return TRUE;
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}
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return BASE_CLASS::WindowProc(message, wParam, lParam);
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}
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};
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AFX_INLINE BOOL CreateImageList(CImageList& il, UINT nID)
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{
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if (!il.Create(16, 16, ILC_MASK|ILC_COLOR24, 0, 1))
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return FALSE;
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CBitmap bmp;
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VERIFY(bmp.LoadBitmap(nID));
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il.Add(&bmp, CXTPImageManager::GetBitmapMaskColor(bmp, CPoint(0, 0)));
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TABBEDVIEW_H__2C45EC68_359D_4A10_A165_FB93F3AA4EE6__INCLUDED_)
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