294 lines
14 KiB
C++
294 lines
14 KiB
C++
#include "StdAfx.h"
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#include "DnAddStateOnHitBlow.h"
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#if defined( _GAMESERVER )
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#include "DnPlayerActor.h"
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#endif // #if defined( _GAMESERVER )
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnAddStateOnHitBlow::CDnAddStateOnHitBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_178;
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SetValue( szValue );
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SetInfo(szValue);
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#ifdef _GAMESERVER
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AddCallBackType( SB_ONCALCDAMAGE );
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m_bCalcProb = false;
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m_bOnDamaged = false;
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#endif
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}
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CDnAddStateOnHitBlow::~CDnAddStateOnHitBlow(void)
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{
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}
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void CDnAddStateOnHitBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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OutputDebug( "CDnBlockBlow::OnBegin, Value:%d \n", (int)m_fValue );
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}
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void CDnAddStateOnHitBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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#if defined(_GAMESERVER)
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m_bCalcProb = m_bOnDamaged = false;
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#endif // _GAMESERVER
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}
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void CDnAddStateOnHitBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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void CDnAddStateOnHitBlow::SetInfo(const char* szValue)
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{
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std::string str = szValue;//"[확률;DestStateIndex;상태효과지속시간][상태효과설정값]";
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std::vector<std::string> tokens;
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std::string delimiters = "[]";
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//1. 구분
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TokenizeA(str, tokens, delimiters);
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if (tokens.size() != 2)
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{
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
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}
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else
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{
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//2. 기본 정보
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std::string defaultInfo = tokens[0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (3 == infoTokens.size())
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{
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m_fRate = m_fValue = (float)atof(infoTokens[0].c_str());
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m_nDestStateBlowIndex = atoi(infoTokens[1].c_str());
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m_nStateDurationTime = atoi(infoTokens[2].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
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//3. 상태효과 설정값
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m_strStateAttribute = tokens[1];
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}
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}
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#ifdef _GAMESERVER
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bool CDnAddStateOnHitBlow::CalcProb()
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{
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bool bExecuteable = false;
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bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
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return bExecuteable;
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}
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float CDnAddStateOnHitBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
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{
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if( fOriginalDamage == 0.f )
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return 0.0f;
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if (false == m_bCalcProb)
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{
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m_bOnDamaged = CalcProb();
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m_bCalcProb = true;
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}
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if (m_bOnDamaged)
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{
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m_hActor->CmdAddStateEffect(&m_ParentSkillInfo, (STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex, m_nStateDurationTime, m_strStateAttribute.c_str());
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}
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return 0.0f;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAddStateOnHitBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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std::string strValue[2];
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std::vector<std::string> tokens[2];
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std::string delimiters = "[]";
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float fRate[2] = {0.0f, };
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int nDestStateBlowIndex[2] = {0, };
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int nStateDurationTime[2] = {0, };
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std::string szArgment[2];
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strValue[0] = szOrigValue;
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//1. 구분
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TokenizeA(strValue[0], tokens[0], delimiters);
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if (tokens[0].size() != 2)
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{
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
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}
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else
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{
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//2. 기본 정보
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std::string defaultInfo = tokens[0][0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (3 == infoTokens.size())
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{
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fRate[0] = (float)atof(infoTokens[0].c_str());
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nDestStateBlowIndex[0] = atoi(infoTokens[1].c_str());
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nStateDurationTime[0] = atoi(infoTokens[2].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
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//3. 상태효과 설정값
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szArgment[0] = tokens[0][1];
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}
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//////////////////////////////////////////////////////////////////////////
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strValue[1] = szAddValue;
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//1. 구분
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TokenizeA(strValue[1], tokens[1], delimiters);
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if (tokens[1].size() != 2)
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{
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
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}
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else
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{
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//2. 기본 정보
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std::string defaultInfo = tokens[1][0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (3 == infoTokens.size())
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{
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fRate[1] = (float)atof(infoTokens[0].c_str());
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nDestStateBlowIndex[1] = atoi(infoTokens[1].c_str());
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nStateDurationTime[1] = atoi(infoTokens[2].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
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//3. 상태효과 설정값
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szArgment[1] = tokens[1][1];
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}
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float fResultRate = fRate[0] + fRate[1];
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int nResultDestStateBlowIndex = nDestStateBlowIndex[0];
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int nResultStateDurationTime = max(nStateDurationTime[0], nStateDurationTime[1]);
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sprintf_s(szBuff, "[%f;%d;%d][%s]", fResultRate, nResultDestStateBlowIndex, nResultStateDurationTime, szArgment[0].c_str());
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szNewValue = szBuff;
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}
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void CDnAddStateOnHitBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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std::string strValue[2];
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std::vector<std::string> tokens[2];
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std::string delimiters = "[]";
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float fRate[2] = {0.0f, };
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int nDestStateBlowIndex[2] = {0, };
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int nStateDurationTime[2] = {0, };
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std::string szArgment[2];
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strValue[0] = szOrigValue;
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//1. 구분
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TokenizeA(strValue[0], tokens[0], delimiters);
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if (tokens[0].size() != 2)
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{
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
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}
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else
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{
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//2. 기본 정보
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std::string defaultInfo = tokens[0][0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (3 == infoTokens.size())
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{
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fRate[0] = (float)atof(infoTokens[0].c_str());
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nDestStateBlowIndex[0] = atoi(infoTokens[1].c_str());
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nStateDurationTime[0] = atoi(infoTokens[2].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
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//3. 상태효과 설정값
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szArgment[0] = tokens[0][1];
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}
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//////////////////////////////////////////////////////////////////////////
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strValue[1] = szAddValue;
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//1. 구분
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TokenizeA(strValue[1], tokens[1], delimiters);
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if (tokens[1].size() != 2)
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{
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
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}
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else
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{
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//2. 기본 정보
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std::string defaultInfo = tokens[1][0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (3 == infoTokens.size())
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{
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fRate[1] = (float)atof(infoTokens[0].c_str());
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nDestStateBlowIndex[1] = atoi(infoTokens[1].c_str());
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nStateDurationTime[1] = atoi(infoTokens[2].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
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//3. 상태효과 설정값
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szArgment[1] = tokens[1][1];
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}
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float fResultRate = fRate[0] - fRate[1];
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int nResultDestStateBlowIndex = nDestStateBlowIndex[0];
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int nResultStateDurationTime = min(nStateDurationTime[0], nStateDurationTime[1]);
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sprintf_s(szBuff, "[%f;%d;%d][%s]", fResultRate, nResultDestStateBlowIndex, nResultStateDurationTime, szArgment[0].c_str());
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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