112 lines
No EOL
5.6 KiB
C++
112 lines
No EOL
5.6 KiB
C++
#include "StdAfx.h"
|
||
#include "DnApplyStateBlowOnTimeBlow.h"
|
||
#include "DnStateBlow.h"
|
||
|
||
#ifdef _DEBUG
|
||
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
|
||
#endif
|
||
|
||
CDnApplyStateBlowOnTimeBlow::CDnApplyStateBlowOnTimeBlow(DnActorHandle hActor, const char *szValue)
|
||
: CDnBlow(hActor)
|
||
#if defined(_GAMESERVER)
|
||
,m_IntervalChecker( hActor, GetMySmartPtr() )
|
||
#endif // _GAMESERVER
|
||
{
|
||
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_229;
|
||
SetValue(szValue);
|
||
|
||
m_fValue = 0.0f;
|
||
|
||
m_nTime = 0;
|
||
m_fRate = 0.0f;
|
||
m_nSkillID = 0;
|
||
m_nSkillLevel = 0;
|
||
|
||
SetInfo(szValue);
|
||
}
|
||
|
||
CDnApplyStateBlowOnTimeBlow::~CDnApplyStateBlowOnTimeBlow(void)
|
||
{
|
||
}
|
||
|
||
void CDnApplyStateBlowOnTimeBlow::Process( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::Process( LocalTime, fDelta );
|
||
|
||
#if defined(_GAMESERVER)
|
||
m_IntervalChecker.Process( LocalTime, fDelta );
|
||
#endif // _GAMESERVER
|
||
}
|
||
|
||
void CDnApplyStateBlowOnTimeBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::OnBegin(LocalTime, fDelta);
|
||
|
||
#if defined(_GAMESERVER)
|
||
m_hSkill = CDnSkill::CreateSkill(m_hActor, m_nSkillID, 1);
|
||
|
||
m_IntervalChecker.OnBegin( LocalTime, m_nTime);
|
||
#endif // _GAMESERVER
|
||
}
|
||
|
||
void CDnApplyStateBlowOnTimeBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::OnEnd(LocalTime, fDelta);
|
||
|
||
#if defined(_GAMESERVER)
|
||
if (m_hSkill)
|
||
m_hSkill->OnEnd(LocalTime, fDelta);
|
||
|
||
SAFE_RELEASE_SPTR( m_hSkill );
|
||
#endif // _GAMESERVER
|
||
OutputDebug( "%s\n", __FUNCTION__ );
|
||
}
|
||
|
||
void CDnApplyStateBlowOnTimeBlow::SetInfo(const char* szValue)
|
||
{
|
||
//1. 기본 정보
|
||
std::string defaultInfo = szValue;//"@초;확률;스킬ID;스킬레벨";
|
||
std::vector<std::string> infoTokens;
|
||
std::string delimiters = ";";
|
||
|
||
TokenizeA(defaultInfo, infoTokens, delimiters);
|
||
if (4 == infoTokens.size())
|
||
{
|
||
m_nTime = atoi(infoTokens[0].c_str());
|
||
m_fRate = (float)atof(infoTokens[1].c_str());
|
||
m_nSkillID = atoi(infoTokens[2].c_str());
|
||
m_nSkillLevel = atoi(infoTokens[3].c_str());
|
||
}
|
||
else
|
||
{
|
||
//상태효과 값 설정이 잘 못 됐을때 상태효과 그냥 끝냄...
|
||
SetState( STATE_BLOW::STATE_END );
|
||
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
|
||
}
|
||
}
|
||
|
||
#if defined(_GAMESERVER)
|
||
bool CDnApplyStateBlowOnTimeBlow::OnCustomIntervalProcess( void )
|
||
{
|
||
if (!m_hSkill)
|
||
return true;
|
||
|
||
bool bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
|
||
if (bExecuteable)
|
||
m_hActor->AddSkillStateEffect(m_hSkill);
|
||
|
||
return true;
|
||
}
|
||
#endif // _GAMESERVER
|
||
|
||
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
||
void CDnApplyStateBlowOnTimeBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
||
{
|
||
szNewValue = szOrigValue;
|
||
}
|
||
|
||
void CDnApplyStateBlowOnTimeBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
||
{
|
||
szNewValue = szOrigValue;
|
||
}
|
||
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|