59 lines
No EOL
3.4 KiB
C++
59 lines
No EOL
3.4 KiB
C++
#include "StdAfx.h"
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#include "DnCurveOrbit.h"
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#include "DnWorld.h"
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#include "DnProjectile.h"
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CDnCurveOrbit::CDnCurveOrbit( const S_PROJECTILE_PROPERTY* pProjectileInfo ) : m_vTargetPosition( 0.0f, 0.0f, 0.0f ),
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m_fSpeed( 0.0f ),
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m_bFirstProcess( true )
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{
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// TODO: 각 정한 타입별로 시그널이 제대로 셋팅되었는지 ASSERTION 걸어놓자.
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m_fSpeed = pProjectileInfo->fSpeed;
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}
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CDnCurveOrbit::~CDnCurveOrbit( void )
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{
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}
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void CDnCurveOrbit::ProcessOrbit( /*IN OUT*/ MatrixEx& Cross, EtVector3& vPrevPos, LOCAL_TIME LocalTime, float fDelta )
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{
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if( m_bFirstProcess )
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{
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#ifdef _GAMESERVER
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m_vTargetPosition.y = CDnWorld::GetInstance(m_pRoom).GetHeight( m_vTargetPosition );
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#else
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m_vTargetPosition.y = CDnWorld::GetInstance().GetHeight( m_vTargetPosition );
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#endif
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EtVector3 vDir = m_vTargetPosition - Cross.m_vPosition;
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float fLength = EtVec3Length( &vDir );
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EtVec3Normalize( &vDir, &vDir );
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vDir.y = 0.017f;
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float nextPos = fLength / 4.0f;
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EtVector3 v0 = Cross.m_vPosition;
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EtVector3 v1 = Cross.m_vPosition + (vDir * nextPos * 1 );
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v1.y += abs(vDir.y * nextPos * fLength*0.015f);
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EtVector3 v2 = Cross.m_vPosition + (vDir * nextPos * 3 );
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v2.y += abs(vDir.y * nextPos * fLength*0.015f);
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EtVector3 v3 = m_vTargetPosition;// + ( vDir * nextPos * 1 );
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m_CatmullRom.Init( v0, v1, v2, v3, (LOCAL_TIME)( ( fLength / m_fSpeed ) * 1000.f ), LocalTime );
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m_bFirstProcess = false;
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}
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m_CatmullRom.Process( LocalTime );
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EtVector3 vCurPos = m_CatmullRom.GetPos();
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EtVector3 vCurDir = m_CatmullRom.GetCurDir();
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if( EtVec3LengthSq( &vCurDir ) != 0.0f )
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Cross.m_vZAxis = vCurDir;
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Cross.m_vPosition = vCurPos;
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Cross.MakeUpCartesianByZAxis();
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} |