116 lines
5.5 KiB
C++
116 lines
5.5 KiB
C++
#include "StdAfx.h"
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#include "DnInvincibleAtBlow.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDNInvincibleAtBlow::CDNInvincibleAtBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_bSendResist = false;
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_154;
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SetValue( szValue );
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AddInvincibleAt(szValue);
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m_fValue = 0.0f;
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}
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CDNInvincibleAtBlow::~CDNInvincibleAtBlow(void)
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{
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}
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void CDNInvincibleAtBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "%s\n", __FUNCTION__);
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}
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void CDNInvincibleAtBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "%s\n", __FUNCTION__);
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}
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void CDNInvincibleAtBlow::AddInvincibleAt(const char* szValue)
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{
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std::string str = szValue;
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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TokenizeA(str, tokens, delimiters);
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std::vector<std::string>::iterator iter = tokens.begin();
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for ( ; iter != tokens.end(); ++iter)
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{
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if( strcmp( iter->c_str() ,"Resist" ) == NULL )
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{
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m_bSendResist = true;
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}
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else
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{
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AddInvincibleAt(atoi(iter->c_str()));
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}
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}
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}
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bool CDNInvincibleAtBlow::IsEnableSendResist()
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{
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#ifdef PRE_FIX_INVINCIBLE_AT_BLOW_SEND_RESIST
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return m_bSendResist;
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#else
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return false;
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#endif
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}
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void CDNInvincibleAtBlow::AddInvincibleAt(int nSkillID)
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{
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m_InvincibleAtList.insert(INVINCIBLEAT_LIST::value_type(nSkillID, nSkillID));
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}
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bool CDNInvincibleAtBlow::IsInvincibleAt(int nSkillID)
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{
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//해당 스킬ID를 리스트에서 찾는다.
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INVINCIBLEAT_LIST::iterator iter = m_InvincibleAtList.find(nSkillID);
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//리스트에 있으면 true, 없으면 false
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return (iter != m_InvincibleAtList.end());
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDNInvincibleAtBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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//szOrigValue 마지막에 ";"가 없으면 추가 해서 szAddValue를 추가 한다.
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int nLength = (int)strlen(szOrigValue);
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if (nLength == 0 || szOrigValue[nLength - 1] == ';')
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szNewValue += szAddValue;
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else
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{
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szNewValue += ";";
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szNewValue += szAddValue;
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}
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}
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void CDNInvincibleAtBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//"###;###;###;###;....;##;##;##"
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//|<--이전 문자열----->|<-AddValue->|
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//szOrigValue에서 szAddValue 문자열길이 만큼 뒤에서 자른다.
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int nOrigLength = (int)strlen(szOrigValue);
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int nAddLength = (int)strlen(szAddValue);
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int nCount = nOrigLength - nAddLength;
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sprintf_s(szBuff, "%s", szOrigValue);
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szBuff[nCount] = 0;
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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