DragonNest/GameCommon/DnInvincibleBlow.cpp
2024-12-20 16:56:44 +08:00

54 lines
2.6 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "StdAfx.h"
#include "DnInvincibleBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnInvincibleBlow::CDnInvincibleBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_099;
SetValue( szValue );
m_fValue = (float)atof( szValue );
// 파라미터 값이 -1 이면 허리케인 댄스 같은 99번을 무시하는 공격등도 무시하도록 설정합니다.
// 특정상황에서 무적이지만 특정 공격이 들어가는 상태 방지
}
CDnInvincibleBlow::~CDnInvincibleBlow(void)
{
}
void CDnInvincibleBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnInvincibleBlow::OnBegin\n");
}
void CDnInvincibleBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnInvincibleBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnInvincibleBlow::OnEnd\n");
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnInvincibleBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnInvincibleBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW