141 lines
No EOL
7.5 KiB
C++
141 lines
No EOL
7.5 KiB
C++
#include "StdAfx.h"
|
||
#include "DnTransmitDamageBlow.h"
|
||
|
||
#if defined(_GAMESERVER)
|
||
#include "DnMonsterActor.h"
|
||
#endif // _GAMESERVER
|
||
|
||
#ifdef _DEBUG
|
||
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
|
||
#endif
|
||
|
||
|
||
CDnTransmitDamageBlow::CDnTransmitDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
|
||
{
|
||
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_051;
|
||
|
||
SetValue( szValue );
|
||
m_fValue = 0.0f;
|
||
|
||
#if defined(PRE_FIX_61382)
|
||
#else
|
||
#if defined(_GAMESERVER)
|
||
AddCallBackType( SB_ONCALCDAMAGE );
|
||
#endif // _GAMESERVER
|
||
#endif // PRE_FIX_61382
|
||
}
|
||
|
||
CDnTransmitDamageBlow::~CDnTransmitDamageBlow(void)
|
||
{
|
||
|
||
}
|
||
|
||
void CDnTransmitDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::OnBegin(LocalTime, fDelta);
|
||
|
||
OutputDebug( "%s\n", __FUNCTION__ );
|
||
}
|
||
|
||
|
||
void CDnTransmitDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::Process( LocalTime, fDelta );
|
||
|
||
}
|
||
|
||
void CDnTransmitDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
|
||
{
|
||
__super::OnEnd(LocalTime, fDelta);
|
||
|
||
OutputDebug( "%s\n", __FUNCTION__);
|
||
}
|
||
|
||
#if defined(_GAMESERVER)
|
||
#if defined(PRE_FIX_61382)
|
||
void CDnTransmitDamageBlow::TransmitDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
|
||
{
|
||
if (m_hActor->IsMonsterActor())
|
||
{
|
||
DnActorHandle hSummonerActor;
|
||
|
||
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
|
||
if (pMonsterActor)
|
||
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
|
||
|
||
if (hSummonerActor && hSummonerActor->IsDie() == false)
|
||
{
|
||
|
||
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
||
hSummonerActor->SetApplyPartsDamage(true);
|
||
#endif // PRE_FIX_59347
|
||
|
||
//일단 hSkillUser를 HitParam의 Hitter로 변경해서 호출 한다.
|
||
//몬스터 생성시 패시브로 적용 된 상태효과라 스킬정보가 올바르지 않다.
|
||
//실제 타격자를 이시점에 변경 해서 적용 해야 실제 타격자의 타격 처리가 될듯..
|
||
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
|
||
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
|
||
|
||
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
||
hSummonerActor->SetApplyPartsDamage(false);
|
||
#endif // PRE_FIX_59347
|
||
|
||
if (hSummonerActor->IsDie())
|
||
hSummonerActor->Die(HitParam.hHitter);
|
||
}
|
||
}
|
||
}
|
||
|
||
#else
|
||
float CDnTransmitDamageBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
|
||
{
|
||
if (m_hActor->IsMonsterActor())
|
||
{
|
||
DnActorHandle hSummonerActor;
|
||
|
||
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
|
||
if (pMonsterActor)
|
||
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
|
||
|
||
if (hSummonerActor && hSummonerActor->IsDie() == false)
|
||
{
|
||
|
||
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
||
hSummonerActor->SetApplyPartsDamage(true);
|
||
#endif // PRE_FIX_59347
|
||
|
||
//일단 hSkillUser를 HitParam의 Hitter로 변경해서 호출 한다.
|
||
//몬스터 생성시 패시브로 적용 된 상태효과라 스킬정보가 올바르지 않다.
|
||
//실제 타격자를 이시점에 변경 해서 적용 해야 실제 타격자의 타격 처리가 될듯..
|
||
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
|
||
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
|
||
|
||
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
||
hSummonerActor->SetApplyPartsDamage(false);
|
||
#endif // PRE_FIX_59347
|
||
|
||
if (hSummonerActor->IsDie())
|
||
hSummonerActor->Die(HitParam.hHitter);
|
||
}
|
||
}
|
||
return -fOriginalDamage;
|
||
}
|
||
#endif // PRE_FIX_61382
|
||
#endif // _GAMESERVER
|
||
|
||
|
||
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
||
void CDnTransmitDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
||
{
|
||
char szBuff[128] = {0, };
|
||
|
||
szNewValue = szOrigValue;
|
||
}
|
||
|
||
void CDnTransmitDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
||
{
|
||
char szBuff[128] = {0, };
|
||
|
||
szNewValue = szOrigValue;
|
||
}
|
||
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|