29 lines
1.6 KiB
C++
29 lines
1.6 KiB
C++
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#pragma once
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#include "PvPScoreSystem.h"
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class CPvPCaptainScoreSystem:public CPvPScoreSystem,public TBoostMemoryPool<CPvPCaptainScoreSystem>
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{
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public:
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virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter );
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virtual void OnLeaveUser( DnActorHandle hActor );
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virtual UINT GetCaptainKillCount( DnActorHandle hActor );
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#if defined( _GAMESERVER )
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virtual void SendScore( CDNUserSession* pGameSession );
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#else
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virtual bool SetCaptainKillCount( DnActorHandle hActor, const void* pData );
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#endif // #if defined( _GAMESERVER )
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protected:
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std::map<std::wstring,UINT> m_mCaptainKillCount;
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private:
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void _UpdateCaptainKillCount( DnActorHandle hActor, UINT uiCount=0 );
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#if defined( _GAMESERVER )
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void _SendCaptainKillCount( CDNUserSession* pSession );
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#endif // #if defined( _GAMESERVER )
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};
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